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<blockquote data-quote="Neonchameleon" data-source="post: 8286880" data-attributes="member: 87792"><p>People told me that the Aberrant Mind was more of a far realm character because there are too many tentacles involved. There are tentacles involved in literally four spells it can take and all of them can be swapped out for divination or enchantment spells by the rules as written. So getting rid of the tentacles isn't hard and can be done by the rules as written, not changing one single one of the mechanics. You were born with your powers is one listed option for their origin so literally the only connection you need to have with the far realm other than having to keep but not cast one tentacle spell for one level before you can swap it out is the name "Aberrant Mind". </p><p>That's wild!</p><p></p><p>They then told me a list of things wanted including spell points and the ability to tweak spells and I compared that list to the Aberrant Mind and found it fits just about all the mechanical criteria given. It even for all practical purposes uses spell points from level 6 onwards ffs. Metamagic lets you alter your spells and manipulate them far more intricately than normal magicians can. And more intricately than Eldritch Blast that mostly does damage. It fits all the criteria listed so far as I can tell other than not being a sorcerer. </p><p>That's Amazing!</p><p></p><p>When someone says "I don't want X because Y" I tend to check if Y is actually true.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8286880, member: 87792"] People told me that the Aberrant Mind was more of a far realm character because there are too many tentacles involved. There are tentacles involved in literally four spells it can take and all of them can be swapped out for divination or enchantment spells by the rules as written. So getting rid of the tentacles isn't hard and can be done by the rules as written, not changing one single one of the mechanics. You were born with your powers is one listed option for their origin so literally the only connection you need to have with the far realm other than having to keep but not cast one tentacle spell for one level before you can swap it out is the name "Aberrant Mind". That's wild! They then told me a list of things wanted including spell points and the ability to tweak spells and I compared that list to the Aberrant Mind and found it fits just about all the mechanical criteria given. It even for all practical purposes uses spell points from level 6 onwards ffs. Metamagic lets you alter your spells and manipulate them far more intricately than normal magicians can. And more intricately than Eldritch Blast that mostly does damage. It fits all the criteria listed so far as I can tell other than not being a sorcerer. That's Amazing! When someone says "I don't want X because Y" I tend to check if Y is actually true. [/QUOTE]
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