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<blockquote data-quote="Yaarel" data-source="post: 8287211" data-attributes="member: 58172"><p>I consider shapeshift to include shapeshifting other people − there is no real difference between self and other except merely range. Compare "transmutation" spells that might be self or other. In reallife, there are people who believe they can psychically heal and alter the bodies of other people. All of this body sensing and body manipulation is part of Shapeshift (psychometabolism).</p><p></p><p></p><p></p><p>Regarding pyrokinesis=pyromancy, I consider elementalism to be its own kind of magic. Elementalism is about matter, where psionics is about mind. Despite the popculture trope of the "fire starter", I prefer the Psion to lack elemental powers. Elementalism feels more like alchemical wizards or primordial druids. Also, elemental magic tends to be "flashy" with fire, lightning, etcetera. I prefer Psion to be subtler while telekinesis is invisible.</p><p></p><p>That said. Maybe for players who do want their psionics to include elemental energy effects, there can be an option to ADD an other damage type to any psionic force damage effect. For example, a telekinetic blast might be both force (throwing people) and fire (burning them too in the blast). A ray might be both force and lightning. Also possible might combining force with radiant damage, psychic damage, poison damage, or so on. A sword construct might deal both force and piercing damage. For the sake of a specific theme, a character would only choose one additional damage type to add to force effects, maybe a choice of two at a higher level. Meanwhile, the presence of force within the fire effect, would help make the psionic effect feel different from an elemental effect of a pyromancer.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8287211, member: 58172"] I consider shapeshift to include shapeshifting other people − there is no real difference between self and other except merely range. Compare "transmutation" spells that might be self or other. In reallife, there are people who believe they can psychically heal and alter the bodies of other people. All of this body sensing and body manipulation is part of Shapeshift (psychometabolism). Regarding pyrokinesis=pyromancy, I consider elementalism to be its own kind of magic. Elementalism is about matter, where psionics is about mind. Despite the popculture trope of the "fire starter", I prefer the Psion to lack elemental powers. Elementalism feels more like alchemical wizards or primordial druids. Also, elemental magic tends to be "flashy" with fire, lightning, etcetera. I prefer Psion to be subtler while telekinesis is invisible. That said. Maybe for players who do want their psionics to include elemental energy effects, there can be an option to ADD an other damage type to any psionic force damage effect. For example, a telekinetic blast might be both force (throwing people) and fire (burning them too in the blast). A ray might be both force and lightning. Also possible might combining force with radiant damage, psychic damage, poison damage, or so on. A sword construct might deal both force and piercing damage. For the sake of a specific theme, a character would only choose one additional damage type to add to force effects, maybe a choice of two at a higher level. Meanwhile, the presence of force within the fire effect, would help make the psionic effect feel different from an elemental effect of a pyromancer. [/QUOTE]
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