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<blockquote data-quote="Yaarel" data-source="post: 8287331" data-attributes="member: 58172"><p>It is a decent spell. I notice it less useful against strong creatures. And the save makes the spell all or nothing. But that is probably fine.</p><p></p><p>According the Monster Manual, "psionic" is a spell-like ability. So, no component of any kind.</p><p></p><p>The Warlock chassis actually has spell slot levels. So it seems to be simpler and cleaner to use the spell slots to augment the cantrip straightforwardly.</p><p></p><p></p><p></p><p><strong>Telekinetic Thrust</strong></p><p><em>Telekinesis cantrip</em></p><p>Casting time: 1 action</p><p>Range: 100 feet [note, I like as units 10,30,100,300,etc.]</p><p>Components: none (psionic spell-like ability)</p><p>Duration: instantaneous</p><p></p><p>You smash a target creature you can see or object with your mental power. The target must succeed on a Strength saving throw, or take 1d10 bludgeoning damage and be shoved 10 feet in a direction of your choosing or be knocked prone.</p><p></p><p><em>Augment:</em></p><p>You can use a spell slot to increase the damage of the Thrust. For each slot level increase the damage by 1d10. For example, using a slot 3, the thrust will total 4d10 bludgeoning damage.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8287331, member: 58172"] It is a decent spell. I notice it less useful against strong creatures. And the save makes the spell all or nothing. But that is probably fine. According the Monster Manual, "psionic" is a spell-like ability. So, no component of any kind. The Warlock chassis actually has spell slot levels. So it seems to be simpler and cleaner to use the spell slots to augment the cantrip straightforwardly. [B]Telekinetic Thrust[/B] [I]Telekinesis cantrip[/I] Casting time: 1 action Range: 100 feet [note, I like as units 10,30,100,300,etc.] Components: none (psionic spell-like ability) Duration: instantaneous You smash a target creature you can see or object with your mental power. The target must succeed on a Strength saving throw, or take 1d10 bludgeoning damage and be shoved 10 feet in a direction of your choosing or be knocked prone. [I]Augment:[/I] You can use a spell slot to increase the damage of the Thrust. For each slot level increase the damage by 1d10. For example, using a slot 3, the thrust will total 4d10 bludgeoning damage. [/QUOTE]
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