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<blockquote data-quote="Maxperson" data-source="post: 8287399" data-attributes="member: 23751"><p>Sure. Just as an arbitrary example. Conjure minor elementals is a 4th level spell. Conjure elemental is a 5th level spell. Conjure animals is 3rd level. Conjure 6th level. Suppose the Psion could use his mind to yank creatures from their homes(conjuring them). He might be able to do animals as a 3rd level spell. With the addition of 2 points, he could conjure minor elementals. With an addition of 4 points he could conjure elemental. And with 6 he could conjure fey. He doesn't need to do all of them. To get a fey he would not have to also invest the other 6 points. </p><p></p><p>Note: I don't think these conjurings fit the Psion. I was just using the grouping as an example of how a power could be modified to widen the scope and do different things that are not simply casting the same spell at a higher level.</p><p></p><p></p><p></p><p>That's why I'm suggesting that the spells be slots and the points be modifiers. If you do it that way, you don't have the added complexity and worry of having to convert slots into points and vice versa.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8287399, member: 23751"] Sure. Just as an arbitrary example. Conjure minor elementals is a 4th level spell. Conjure elemental is a 5th level spell. Conjure animals is 3rd level. Conjure 6th level. Suppose the Psion could use his mind to yank creatures from their homes(conjuring them). He might be able to do animals as a 3rd level spell. With the addition of 2 points, he could conjure minor elementals. With an addition of 4 points he could conjure elemental. And with 6 he could conjure fey. He doesn't need to do all of them. To get a fey he would not have to also invest the other 6 points. Note: I don't think these conjurings fit the Psion. I was just using the grouping as an example of how a power could be modified to widen the scope and do different things that are not simply casting the same spell at a higher level. That's why I'm suggesting that the spells be slots and the points be modifiers. If you do it that way, you don't have the added complexity and worry of having to convert slots into points and vice versa. [/QUOTE]
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