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<blockquote data-quote="tetrasodium" data-source="post: 8288705" data-attributes="member: 93670"><p>Actually no nonmagical classes slingshot away the further you go last 10-11ish because of a few factors. They get to add str/dex to EA h attack. They have capped relevant str/dex and get to pile on the powerful feats or have the feats and are capping the attrib. They are more and more likely to get their hands on powerful magic weapons & armor that were originally designed to counter LFQW. Most importantly.at some point they are all but guaranteed to gain an item that literally doubles their damage against most monsters if they have not already.</p><p></p><p>Casters by comparison rarely ever add their attrib, have few if any feats to meaningfully compare, & magic items dont really hold up the same degree with no easy way of retargeting what casters have their abilities pegged at being balanced against once noncaster classes double their damage output. Monster design even ramps up to counter casters with high amounts of energy resist/immune magic resist legendary resist etc under the absurd idea that it needs to counter noncasters not being able to literally double their damage at some point.</p><p></p><p>The spell slot freeze is just bad math in the arbitrary nonsense vein you note.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8288705, member: 93670"] Actually no nonmagical classes slingshot away the further you go last 10-11ish because of a few factors. They get to add str/dex to EA h attack. They have capped relevant str/dex and get to pile on the powerful feats or have the feats and are capping the attrib. They are more and more likely to get their hands on powerful magic weapons & armor that were originally designed to counter LFQW. Most importantly.at some point they are all but guaranteed to gain an item that literally doubles their damage against most monsters if they have not already. Casters by comparison rarely ever add their attrib, have few if any feats to meaningfully compare, & magic items dont really hold up the same degree with no easy way of retargeting what casters have their abilities pegged at being balanced against once noncaster classes double their damage output. Monster design even ramps up to counter casters with high amounts of energy resist/immune magic resist legendary resist etc under the absurd idea that it needs to counter noncasters not being able to literally double their damage at some point. The spell slot freeze is just bad math in the arbitrary nonsense vein you note. [/QUOTE]
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