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<blockquote data-quote="Yaarel" data-source="post: 8288940" data-attributes="member: 58172"><p>I trust your experience. I am unsure how to quantify it. Googling, I couldnt find any 5e chatter about high level fullcasters being underpowered, not in recent years anyway. Likely, not enough players are playing the highest levels for the community to get a sense of where the class imbalances are. The potential imbalances wouldnt really start until, say, level 13 and higher.</p><p></p><p>Of course, there are many theoretical builds for the highest levels, but I doubt this theory craft is representative of the context of high-level team dynamics.</p><p></p><p>There seems a consensus that unlike earlier editions, a 5e caster cannot go it alone. Because of concentration and fewer slots, the caster can only do one amazing thing at a time. Without a team, the caster is forced to multitask and flail. These kinds of discussions mention that noncasters also cannot go it alone, and need casters in their team.</p><p></p><p>I suspect 5e hit the caster with a nerf bat too hard, with the intention to end "quadradic Wizard, linear Fighter", once and for all. It might even be that 5e has now become "quadratic Fighter, linear Wizard", such as the Fighter multiple attacks multiplying increasingly high damage attacks.</p><p></p><p>DMs and players who are noticing class imbalances in their own high level campaigns need to start getting a handle on what exactly is happening, before a fix can become possible.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8288940, member: 58172"] I trust your experience. I am unsure how to quantify it. Googling, I couldnt find any 5e chatter about high level fullcasters being underpowered, not in recent years anyway. Likely, not enough players are playing the highest levels for the community to get a sense of where the class imbalances are. The potential imbalances wouldnt really start until, say, level 13 and higher. Of course, there are many theoretical builds for the highest levels, but I doubt this theory craft is representative of the context of high-level team dynamics. There seems a consensus that unlike earlier editions, a 5e caster cannot go it alone. Because of concentration and fewer slots, the caster can only do one amazing thing at a time. Without a team, the caster is forced to multitask and flail. These kinds of discussions mention that noncasters also cannot go it alone, and need casters in their team. I suspect 5e hit the caster with a nerf bat too hard, with the intention to end "quadradic Wizard, linear Fighter", once and for all. It might even be that 5e has now become "quadratic Fighter, linear Wizard", such as the Fighter multiple attacks multiplying increasingly high damage attacks. DMs and players who are noticing class imbalances in their own high level campaigns need to start getting a handle on what exactly is happening, before a fix can become possible. [/QUOTE]
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