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5e has everything it needs for Dark Sun
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<blockquote data-quote="ChaosOS" data-source="post: 8291290" data-attributes="member: 6873939"><p>So, I will say that folks expecting a TCOE/XGTE sized subclass supplement for Dark Sun are almost certainly going to be disappointed. Yes, past editions have included a large quantity of class content for Dark Sun... just like they did for every other setting, because the pre-5e TSR/WotC ethos was that they had to publish huge amounts of crunch to make books sell. That won't change with bringing back classic settings. Ravenloft's character creation chapter is a pretty good indicator of where we'll end up</p><ul> <li data-xf-list-type="ul">A few races. Thri-Kreen & Mul will be new, then a Goliath reprint as Half Giants. (Who knows, maybe Half Giants get unique racial traits like how Leonin aren't Tabaxi)</li> <li data-xf-list-type="ul">Two subclasses - I can't see them ever going above 4.</li> <li data-xf-list-type="ul">A number of backgrounds. A variant entertainer for the Minstrels makes a lot of sense, Veiled Alliance member, Gladiator, that kind of stuff.</li> <li data-xf-list-type="ul">A boons system, in this case almost certainly Wild Talents. </li> <li data-xf-list-type="ul">Some expanded general rules - Defiling for sure, maybe some water management details.</li> </ul><p>This is also why I made the OP - because I just don't see them squeezing in a full class in the Dark Sun book, and I'd much rather have a small collection of subclasses that plug other holes.</p></blockquote><p></p>
[QUOTE="ChaosOS, post: 8291290, member: 6873939"] So, I will say that folks expecting a TCOE/XGTE sized subclass supplement for Dark Sun are almost certainly going to be disappointed. Yes, past editions have included a large quantity of class content for Dark Sun... just like they did for every other setting, because the pre-5e TSR/WotC ethos was that they had to publish huge amounts of crunch to make books sell. That won't change with bringing back classic settings. Ravenloft's character creation chapter is a pretty good indicator of where we'll end up [LIST] [*]A few races. Thri-Kreen & Mul will be new, then a Goliath reprint as Half Giants. (Who knows, maybe Half Giants get unique racial traits like how Leonin aren't Tabaxi) [*]Two subclasses - I can't see them ever going above 4. [*]A number of backgrounds. A variant entertainer for the Minstrels makes a lot of sense, Veiled Alliance member, Gladiator, that kind of stuff. [*]A boons system, in this case almost certainly Wild Talents. [*]Some expanded general rules - Defiling for sure, maybe some water management details. [/LIST] This is also why I made the OP - because I just don't see them squeezing in a full class in the Dark Sun book, and I'd much rather have a small collection of subclasses that plug other holes. [/QUOTE]
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5e has everything it needs for Dark Sun
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