Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
5e has everything it needs for Dark Sun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 8291600" data-attributes="member: 7635"><p>Ignoring for DM fiat, there is no rule in D&D for losing your class powers. Not for clerics, druids, paladinr or warlocks. It's a fine house-rule, and it's kinda implied sorta-in Oathbreaker paladins, but RAW there is no mechanic in play that takes away your spellcasting. </p><p></p><p>Which is part of the problem with this exercise; we're still applying definitions to spellcasting that no longer is universally applicable. When Dark Sun was created, there were only two Spellcaster groups: Priest and Wizard so it was easy to lump everything arcane into the Wizard group and everything Divine under Priest. Likewise, 3e precisely defined Arcane and Divine as having innate qualities (like Arcane Spell Failure or Divine Focus components) and 4e lived and died by power-source and role. But 5e has no such structures and even less consistency. </p><p></p><p>Dark Sun is going to have to force that structure onto 5e, and it's not going to be an easy fit. It will either have to do that class by class (and ignore areas where power-source changes, like the aberrant mind or divine soul) or do so by subclass and be outdated the minute a new book with subclasses in it is released. Neither is as clean as the older editions, but that's the price we paid for having 14 classes try to do the job of 30+ from editions past...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8291600, member: 7635"] Ignoring for DM fiat, there is no rule in D&D for losing your class powers. Not for clerics, druids, paladinr or warlocks. It's a fine house-rule, and it's kinda implied sorta-in Oathbreaker paladins, but RAW there is no mechanic in play that takes away your spellcasting. Which is part of the problem with this exercise; we're still applying definitions to spellcasting that no longer is universally applicable. When Dark Sun was created, there were only two Spellcaster groups: Priest and Wizard so it was easy to lump everything arcane into the Wizard group and everything Divine under Priest. Likewise, 3e precisely defined Arcane and Divine as having innate qualities (like Arcane Spell Failure or Divine Focus components) and 4e lived and died by power-source and role. But 5e has no such structures and even less consistency. Dark Sun is going to have to force that structure onto 5e, and it's not going to be an easy fit. It will either have to do that class by class (and ignore areas where power-source changes, like the aberrant mind or divine soul) or do so by subclass and be outdated the minute a new book with subclasses in it is released. Neither is as clean as the older editions, but that's the price we paid for having 14 classes try to do the job of 30+ from editions past... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e has everything it needs for Dark Sun
Top