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5e has everything it needs for Dark Sun
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<blockquote data-quote="Steampunkette" data-source="post: 8292039" data-attributes="member: 6796468"><p>Druids also take on apprentice druids to take over guarding their geographical feature when they die. Why? Shouldn't any young Druid be able to walk to a random pile of stones, stretch of desert, or oasis and become the druid of that feature? Druids are solitary, by and large, with no overarching order or communication network. So how does the young druid know to go to the one whose druid is getting on in years rather than literally any other geographic feature? If every stretch or formation has it's own spirit, how many spirits does a druid walk past and ignore and refuse to help before going to the big hill and saying "I will help this one."?</p><p></p><p>I acknowledge that your interpretation may be correct. But I do not feel that it is.</p><p></p><p>Not added after Planescape. </p><p></p><p>Spelljammer had come out 3 years prior to Dark Sun, and the Dark Sun writers specifically included the Hollow to cut it off from other worlds so no one could fly in from Faerun, pick up a bunch of people, drop them off in Faerun, and play stronger Psionic characters in FR with better stat rolls since they were from Athas.</p><p></p><p>You are right that it isn't ENTIRELY cut off. After all, the Gith tried to plow through the Hollow while Spelljamming and got trapped on the Athasian side. But it is meant to be a one-way trip and incredibly difficult, if not impossible, to get out.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8292039, member: 6796468"] Druids also take on apprentice druids to take over guarding their geographical feature when they die. Why? Shouldn't any young Druid be able to walk to a random pile of stones, stretch of desert, or oasis and become the druid of that feature? Druids are solitary, by and large, with no overarching order or communication network. So how does the young druid know to go to the one whose druid is getting on in years rather than literally any other geographic feature? If every stretch or formation has it's own spirit, how many spirits does a druid walk past and ignore and refuse to help before going to the big hill and saying "I will help this one."? I acknowledge that your interpretation may be correct. But I do not feel that it is. Not added after Planescape. Spelljammer had come out 3 years prior to Dark Sun, and the Dark Sun writers specifically included the Hollow to cut it off from other worlds so no one could fly in from Faerun, pick up a bunch of people, drop them off in Faerun, and play stronger Psionic characters in FR with better stat rolls since they were from Athas. You are right that it isn't ENTIRELY cut off. After all, the Gith tried to plow through the Hollow while Spelljamming and got trapped on the Athasian side. But it is meant to be a one-way trip and incredibly difficult, if not impossible, to get out. [/QUOTE]
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5e has everything it needs for Dark Sun
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