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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Lyxen" data-source="post: 8608929" data-attributes="member: 7032025"><p>I completely agree. Yes, some people prefer a different balance, it's just that all of this being extremely artificial, "realism" does not matter, only fun matters. 5e is about everyone around the table having as much fun as possible and fights being blinding quick so that no one gets bored:</p><ul> <li data-xf-list-type="ul">If out of combat healing was less efficient (it's hard to think some people would like it even more efficient), some people would be scared to enter combat.</li> <li data-xf-list-type="ul">If in combat healing was more efficient, fights would become longer and some people would get bored. The oh-so-decried whack-a-mole healing is perfect because it allows people who go down to keep having fun, but it won't prolong the fights that much because when more than one person gets really low, there is no way to bring the party back up.</li> </ul></blockquote><p></p>
[QUOTE="Lyxen, post: 8608929, member: 7032025"] I completely agree. Yes, some people prefer a different balance, it's just that all of this being extremely artificial, "realism" does not matter, only fun matters. 5e is about everyone around the table having as much fun as possible and fights being blinding quick so that no one gets bored: [LIST] [*]If out of combat healing was less efficient (it's hard to think some people would like it even more efficient), some people would be scared to enter combat. [*]If in combat healing was more efficient, fights would become longer and some people would get bored. The oh-so-decried whack-a-mole healing is perfect because it allows people who go down to keep having fun, but it won't prolong the fights that much because when more than one person gets really low, there is no way to bring the party back up. [/LIST] [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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