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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Blue" data-source="post: 8609548" data-attributes="member: 20564"><p>Not silly at all, it is the most important measurement of the matter. How a character spends their actions in combat is telling. In combat, an action and equal resources should be on-par. If an action spent healing is always inferior to an action spent doing something else, there is no call for healing. <em>Which is the case in 5e</em>. The only time healing in 5e is not inferior is when it also saves an action - e.g. brings up a downed character.</p><p></p><p>That's clear that an action spent on in-combat healing is inferior. What other metric can there be?</p><p></p><p></p><p>I'm not talking about other editions, I'm talking about 5e. Not sure where that came from. Though if you look at earlier editions like 4e with healing surges or 3.x with a Heal spell that did I think cured all HPs except d4, the idea that an action to heal should be less than an action doing something else can easily be put to rest. But each edition has it's own balance, I wasn't bringing that in.</p><p></p><p>Thank you for asking about my point, because I am quite particular about it: I put forth that 5e in-combat healing is so inefficient as an action that it needs multiple other rules, namely heal-from-zero and death saves, in order to protect characters.</p></blockquote><p></p>
[QUOTE="Blue, post: 8609548, member: 20564"] Not silly at all, it is the most important measurement of the matter. How a character spends their actions in combat is telling. In combat, an action and equal resources should be on-par. If an action spent healing is always inferior to an action spent doing something else, there is no call for healing. [I]Which is the case in 5e[/I]. The only time healing in 5e is not inferior is when it also saves an action - e.g. brings up a downed character. That's clear that an action spent on in-combat healing is inferior. What other metric can there be? I'm not talking about other editions, I'm talking about 5e. Not sure where that came from. Though if you look at earlier editions like 4e with healing surges or 3.x with a Heal spell that did I think cured all HPs except d4, the idea that an action to heal should be less than an action doing something else can easily be put to rest. But each edition has it's own balance, I wasn't bringing that in. Thank you for asking about my point, because I am quite particular about it: I put forth that 5e in-combat healing is so inefficient as an action that it needs multiple other rules, namely heal-from-zero and death saves, in order to protect characters. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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