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General Tabletop Discussion
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Stalker0" data-source="post: 8609589" data-attributes="member: 5889"><p>So I don't consider out of combat healing really the discussion here when people talk about "weak healing". Now compared to 4e's short rest healing, and 3e if you used wands of CLW (which personally I never played in a group that didn't have them starting about 3rd level or so), 5e's out of combat is much weaker....but when I hear people gripe about healing its not about that.</p><p></p><p>The gripes are generally about in-combat healing (and I have heard them from my players as well). </p><p></p><p>If we look at the "sweet spot range" of levels 3-8, healing is roughly comparable to 3.5 spells, though 3.5 eeks out a bit. Unless your cleric is super focused on wisdom (and many clerics want at least some strength and con if they are also battling), then you might have a +3/+4 to your cure spells. So starting around 5th level, the 3.5 cleric will outheal a bit...but percentage wise its not a massive difference. also the 5e cleric gets a little of that back when they heal someone unconscious, as they always get to start at 0 instead of having to heal negatives. You could also argue the mass cure wounds spell in 5e is superior to the mass cure light wounds in 3.5....at least at moderate levels (at very high levels 3.5 overtakes).</p><p></p><p>So in terms of immediate in combat healing, I think the 5e healing spells seem to hold up. Now you could argue that because 5e clerics have fewer spell slots than 3e ones....that the amount of healing they can ultimately provide is a good bit less, and that is a legitimate point.</p><p></p><p>However, I personally don't think its the healing that's the real problem, at least when it comes to the cleric. Personally....I think the cleric is boring in 5e. It doesn't do any exciting things in combat, and most of the clerical spells frankly are just not that sexy. The 3.5 cleric was a god on the battlefield, the 5e one is a puppy in comparison. So I think its less that the healing is the problem, is that the healing is boring, the rest of the cleric is boring....and so the feeling of playing a cleric is just nowhere near as good as it was in 3.5.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8609589, member: 5889"] So I don't consider out of combat healing really the discussion here when people talk about "weak healing". Now compared to 4e's short rest healing, and 3e if you used wands of CLW (which personally I never played in a group that didn't have them starting about 3rd level or so), 5e's out of combat is much weaker....but when I hear people gripe about healing its not about that. The gripes are generally about in-combat healing (and I have heard them from my players as well). If we look at the "sweet spot range" of levels 3-8, healing is roughly comparable to 3.5 spells, though 3.5 eeks out a bit. Unless your cleric is super focused on wisdom (and many clerics want at least some strength and con if they are also battling), then you might have a +3/+4 to your cure spells. So starting around 5th level, the 3.5 cleric will outheal a bit...but percentage wise its not a massive difference. also the 5e cleric gets a little of that back when they heal someone unconscious, as they always get to start at 0 instead of having to heal negatives. You could also argue the mass cure wounds spell in 5e is superior to the mass cure light wounds in 3.5....at least at moderate levels (at very high levels 3.5 overtakes). So in terms of immediate in combat healing, I think the 5e healing spells seem to hold up. Now you could argue that because 5e clerics have fewer spell slots than 3e ones....that the amount of healing they can ultimately provide is a good bit less, and that is a legitimate point. However, I personally don't think its the healing that's the real problem, at least when it comes to the cleric. Personally....I think the cleric is boring in 5e. It doesn't do any exciting things in combat, and most of the clerical spells frankly are just not that sexy. The 3.5 cleric was a god on the battlefield, the 5e one is a puppy in comparison. So I think its less that the healing is the problem, is that the healing is boring, the rest of the cleric is boring....and so the feeling of playing a cleric is just nowhere near as good as it was in 3.5. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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