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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8609591" data-attributes="member: 4881"><p>Know what's really fun? When you get the magic necklace that auto-stabilizes you so you don't even get the joy of paying attention to when it's your turn because something interesting might happen to your dying body.</p><p></p><p>I find healing in 5e more boring than 4e. I loved that 4e gave each character a pool of inner healing available that scaled with level and that could be acceased by different means. It was a great design space in that it could allow different levels of healing by interacting with those HD.</p><p></p><p></p><p>At my table we find 5e in combat healing spells to be avoided. Most character have a healing potion on their belt for emergency aid by another but clerics are usually busy killing things to stop and heal others.</p><p></p><p>I tried to make combat healing worthwhile and have a hill dwarf cleric stacked to the gills with HP who has the healing spell that lets you trade self damage for healing others a large chunk and that one IS worthy of a spell slots and actions.</p><p></p><p>I think CLW should scale extra 2d8 per heightened level and then there would be a "classic healing feeling" option in the game.</p><p></p><p>Outside of combat in 5e I can't argue that healing is "hard". Hit Die go a long way with the CON bonuses added and short of exhaustion most negatives are easy to shed of you can make camp somewhere safe.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8609591, member: 4881"] Know what's really fun? When you get the magic necklace that auto-stabilizes you so you don't even get the joy of paying attention to when it's your turn because something interesting might happen to your dying body. I find healing in 5e more boring than 4e. I loved that 4e gave each character a pool of inner healing available that scaled with level and that could be acceased by different means. It was a great design space in that it could allow different levels of healing by interacting with those HD. At my table we find 5e in combat healing spells to be avoided. Most character have a healing potion on their belt for emergency aid by another but clerics are usually busy killing things to stop and heal others. I tried to make combat healing worthwhile and have a hill dwarf cleric stacked to the gills with HP who has the healing spell that lets you trade self damage for healing others a large chunk and that one IS worthy of a spell slots and actions. I think CLW should scale extra 2d8 per heightened level and then there would be a "classic healing feeling" option in the game. Outside of combat in 5e I can't argue that healing is "hard". Hit Die go a long way with the CON bonuses added and short of exhaustion most negatives are easy to shed of you can make camp somewhere safe. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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