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General Tabletop Discussion
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Mannahnin" data-source="post: 8610109" data-attributes="member: 7026594"><p>I'm in a similar boat. I do regularly see in-combat healing in my 5E group. </p><p></p><p>Sometimes it's situational- depending on the initiative order for a given fight, putting a Cure Wounds (probably leveled up) into a character while they're still on their feet may be more effective than waiting for them to go down and use Healing Word, because they'd lose a turn. </p><p></p><p>Healing certainly doesn't always equal monster damage, but I don't think it genuinely needs to, a lot of the time. If you're fighting a group of monsters roughly equivalent or greater in number than the PCs, yes, it probably should. If you're up against one or two big monsters, OTOH, expecting a single healer's action to completely negate a round of attacks from one of them is probably an unreasonable expectation. </p><p></p><p>In the RotFM game I'm playing in we have a Twilight Cleric, and both the healing and the damage mitigation from Twilight Sanctuary are frequently invaluable. I'm also often glad to have temp HP from Armor of Agathys on my Hexblade, but that one's usually best cast before combat. I've done it in combat when the situation was right, though.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8610109, member: 7026594"] I'm in a similar boat. I do regularly see in-combat healing in my 5E group. Sometimes it's situational- depending on the initiative order for a given fight, putting a Cure Wounds (probably leveled up) into a character while they're still on their feet may be more effective than waiting for them to go down and use Healing Word, because they'd lose a turn. Healing certainly doesn't always equal monster damage, but I don't think it genuinely needs to, a lot of the time. If you're fighting a group of monsters roughly equivalent or greater in number than the PCs, yes, it probably should. If you're up against one or two big monsters, OTOH, expecting a single healer's action to completely negate a round of attacks from one of them is probably an unreasonable expectation. In the RotFM game I'm playing in we have a Twilight Cleric, and both the healing and the damage mitigation from Twilight Sanctuary are frequently invaluable. I'm also often glad to have temp HP from Armor of Agathys on my Hexblade, but that one's usually best cast before combat. I've done it in combat when the situation was right, though. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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