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General Tabletop Discussion
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Lyxen" data-source="post: 8610803" data-attributes="member: 7032025"><p>I don't really like the principle of it, however:</p><ol> <li data-xf-list-type="ol">Although people seem to complain about it all the time, it does not happen in our campaigns <u>at all</u>, yes some characters get revived during combat, but it's usually for a last push or to allow a retreat/flight, so nothing untowards here (I'm actually curious as to whether it really happens at other tables).</li> <li data-xf-list-type="ol">If it's not abused (which is the case at least for us), then it's actually fairly consistent with the genre, where protagonist are stunned out of combat frequently - and not infrequently thought dead - only to come back and save the day, or be knocked out again.</li> </ol><p></p><p>So I guess that, as usual, it's a question of degree. The degree at our tables is extremely reasonable and creates no problem, so barring people coming with actual anecdotes, I would tend to think it's another of these internet exaggerations.</p><p></p><p>Also, honestly, if you really want to avoid this, you can always cast your healing word at a higher level. Again, I suspect that the problem is caused by people who don't want to do it for their precious slots, in particular people complaining that they lose efficiency by using these higher level spell slots for d4 instead of d8 (totally forgetting that they get the benefit from range and a bonus action only)...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8610803, member: 7032025"] I don't really like the principle of it, however: [LIST=1] [*]Although people seem to complain about it all the time, it does not happen in our campaigns [U]at all[/U], yes some characters get revived during combat, but it's usually for a last push or to allow a retreat/flight, so nothing untowards here (I'm actually curious as to whether it really happens at other tables). [*]If it's not abused (which is the case at least for us), then it's actually fairly consistent with the genre, where protagonist are stunned out of combat frequently - and not infrequently thought dead - only to come back and save the day, or be knocked out again. [/LIST] So I guess that, as usual, it's a question of degree. The degree at our tables is extremely reasonable and creates no problem, so barring people coming with actual anecdotes, I would tend to think it's another of these internet exaggerations. Also, honestly, if you really want to avoid this, you can always cast your healing word at a higher level. Again, I suspect that the problem is caused by people who don't want to do it for their precious slots, in particular people complaining that they lose efficiency by using these higher level spell slots for d4 instead of d8 (totally forgetting that they get the benefit from range and a bonus action only)... [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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