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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="James Gasik" data-source="post: 8610887" data-attributes="member: 6877472"><p>Should I take on the DM mantle again in the foreseeable future, there's a few things I've thought about to try. The simplest idea, at the moment, is to get rid of Cure Wounds, and give Healing Word the d8 scaling. That would feel more like 4e healing- though making healing use Hit Dice would be even better, I just need to see Hit Dice in action more to make that determination.</p><p></p><p>I can't really see making big changes for monsters at this stage, since I have no idea what sort of group I'd end up with, and I like to keep house rules as minimal as possible- in my experience, groups have difficulty with long lists of rules, as they get forgotten, and nobody wants to relearn the game from one table to the next.</p><p></p><p>I usually use average monster damages, but most other DM's I play with love to roll dice. Maybe giving people the option to take average healing results would help? </p><p></p><p>Obviously, they might not decide to have a major healer at all, in which case I might have to shorten rest times to let them get at their Hit Dice. This would make a Bard seem really nice to have.</p><p></p><p>There's a lot of variables, like the presence of Second Wind letting the Fighter regenerate like a Troll if they get frequent short rests.</p><p></p><p>Of course, I'm sure the paradigm will be adjusted in the future, with WotC seemingly wanting to change how short rests work.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8610887, member: 6877472"] Should I take on the DM mantle again in the foreseeable future, there's a few things I've thought about to try. The simplest idea, at the moment, is to get rid of Cure Wounds, and give Healing Word the d8 scaling. That would feel more like 4e healing- though making healing use Hit Dice would be even better, I just need to see Hit Dice in action more to make that determination. I can't really see making big changes for monsters at this stage, since I have no idea what sort of group I'd end up with, and I like to keep house rules as minimal as possible- in my experience, groups have difficulty with long lists of rules, as they get forgotten, and nobody wants to relearn the game from one table to the next. I usually use average monster damages, but most other DM's I play with love to roll dice. Maybe giving people the option to take average healing results would help? Obviously, they might not decide to have a major healer at all, in which case I might have to shorten rest times to let them get at their Hit Dice. This would make a Bard seem really nice to have. There's a lot of variables, like the presence of Second Wind letting the Fighter regenerate like a Troll if they get frequent short rests. Of course, I'm sure the paradigm will be adjusted in the future, with WotC seemingly wanting to change how short rests work. [/QUOTE]
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Community
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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