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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Helldritch" data-source="post: 8617806" data-attributes="member: 6855114"><p>The Gorgistro is not even scary for a group of tenth level characters.</p><p></p><p>Unless the gorgistro gets the jump on the group here is how it will turn out ...</p><p>The cleric will cast bless on the fighter barb, the ranger battlemaster and the arcane trickster. The two wizards will cast haste, one on the barb the other on the ranger. Barb attacks with advantage, use great weapon master and hits probably two out of three attack. If a crit lands, a fourth attack will be made. At about 25 points of damage per attack, the Gorgistro is down 75 hp. Action surge and bang 75 hp less again. Our Gorgistro lost 150hp. </p><p></p><p>The rogue with psiblade will do around 50 hp of damage, more on a crit. 200 hp have been lost by the Gorgistro.</p><p></p><p>The ranger does the same thing using his bow with his sharp shooter feat and uses one of his four attacks (yeah... a gloomstalker) to make the rogue strikes again. The gorgistro loses a 100 hp again and is now at a total of 300hp lost. The ranger action surge and probably does around an other 50 hp of damage. I assume as with the barb that one attack will miss... In the first round of combat our gorgristro lost 350hp of damage...</p><p></p><p>Depending on where it's initiative landed, the demon might get to 63 points of damage to the barb/champion that will reduce it by half for 32 shared between him and the cleric so a total. </p><p></p><p>If the ranger does not use sharp shooter, we remove around 40 to 50 points of damage. Leaving the gorgistro to live an other round but it might not get to attack...</p><p></p><p>This is with a 10th level group. That Gorgistro should be terrifying but it isn't. A higher level group would just laugh. That is 7 characters working together not all group are at that number. I have 6 players with one NPC. The second group might laugh even harder as all of them are a level higher. The Gorgistro, if alone, would be toasted even faster. </p><p></p><p>This is why a lot of us have made houserules to boost what should be solo terrors.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8617806, member: 6855114"] The Gorgistro is not even scary for a group of tenth level characters. Unless the gorgistro gets the jump on the group here is how it will turn out ... The cleric will cast bless on the fighter barb, the ranger battlemaster and the arcane trickster. The two wizards will cast haste, one on the barb the other on the ranger. Barb attacks with advantage, use great weapon master and hits probably two out of three attack. If a crit lands, a fourth attack will be made. At about 25 points of damage per attack, the Gorgistro is down 75 hp. Action surge and bang 75 hp less again. Our Gorgistro lost 150hp. The rogue with psiblade will do around 50 hp of damage, more on a crit. 200 hp have been lost by the Gorgistro. The ranger does the same thing using his bow with his sharp shooter feat and uses one of his four attacks (yeah... a gloomstalker) to make the rogue strikes again. The gorgistro loses a 100 hp again and is now at a total of 300hp lost. The ranger action surge and probably does around an other 50 hp of damage. I assume as with the barb that one attack will miss... In the first round of combat our gorgristro lost 350hp of damage... Depending on where it's initiative landed, the demon might get to 63 points of damage to the barb/champion that will reduce it by half for 32 shared between him and the cleric so a total. If the ranger does not use sharp shooter, we remove around 40 to 50 points of damage. Leaving the gorgistro to live an other round but it might not get to attack... This is with a 10th level group. That Gorgistro should be terrifying but it isn't. A higher level group would just laugh. That is 7 characters working together not all group are at that number. I have 6 players with one NPC. The second group might laugh even harder as all of them are a level higher. The Gorgistro, if alone, would be toasted even faster. This is why a lot of us have made houserules to boost what should be solo terrors. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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