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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="James Gasik" data-source="post: 8617846" data-attributes="member: 6877472"><p>I wonder how my old group would have fared against the Goristro. For SKT, which is how I got to 11 (or 12, but I only have my level 11 sheet), we had a Champion Fighter who used two weapons (one of which was a sunblade) and he had an AC of 19 with a cloak of displacement (which he thought made him invincible- it didn't). I don't remember what his off hand was, but it had to be at least +1.</p><p></p><p>So that's...4 attacks, 5 with action surge, at probably +11 to hit with the main hand and +10 with the off hand. I'm going to assume he has the sword blade lit (he was really bad at remembering it cost a bonus action). So...4d8+9 and 1d6+8 with a 35% chance to miss, so call that what, 36-37 damage?</p><p></p><p>I would make 3 attacks using Action Surge at +12 to hit for 1d6+6 (+1 shortbow) 3d6 Sneak Attack, and, I guess if I was going all out, 3 superiority dice (though I was usually more frugal with them, since I liked the effects more than the damage). So that's only 36-37 with my 30% chance to miss. </p><p></p><p>Our Zealot Barbarian/Paladin would then come in for 2 attacks for 2d6+5+2d6 fire (Flametongue sword). His chance to hit would be +9, but he'd be attacking with advantage. I have no idea what his highest level spell slots were, but I think he had 2nd level, so if he burns those...let's see....call that what, 25% chance to miss for 35-36 damage (a little more with Rage).</p><p></p><p>Our Evocation Wizard didn't have great single target spells, so it's probably magic missile upcast to 6th for 24-25 damage.</p><p></p><p>I know our Cleric didn't use Bless, and I'm not sure if they'd use spirit guardians on a single enemy. Really, we didn't fight single enemies, like, ever, there were almost always some extra enemies laying around. Flame Strike would be bad, Harm is no good against the creature since it's almost sure to save...well I guess they could Banish it, since it's from another plane, the encounter would probably end there, lol.</p><p></p><p>But other than that, it would probably last two rounds. It would charge the poor Fighter and hit him because it only has to roll a 5, disadvantage or no, and the 80 something hit points of damage would be significant, but without a crit, even if it attacked him on both turns, it's not going to kill him. And a Heal could erase all that damage.</p><p></p><p>So yeah, if going all out, and assuming the monster is not blinked back to it's home plane on round 1, I guess I have to admit it. One Goristro is not a good challenge. It can, however, use up a lot of resources, so it does sort of depend on when during the adventuring day it's encountered.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8617846, member: 6877472"] I wonder how my old group would have fared against the Goristro. For SKT, which is how I got to 11 (or 12, but I only have my level 11 sheet), we had a Champion Fighter who used two weapons (one of which was a sunblade) and he had an AC of 19 with a cloak of displacement (which he thought made him invincible- it didn't). I don't remember what his off hand was, but it had to be at least +1. So that's...4 attacks, 5 with action surge, at probably +11 to hit with the main hand and +10 with the off hand. I'm going to assume he has the sword blade lit (he was really bad at remembering it cost a bonus action). So...4d8+9 and 1d6+8 with a 35% chance to miss, so call that what, 36-37 damage? I would make 3 attacks using Action Surge at +12 to hit for 1d6+6 (+1 shortbow) 3d6 Sneak Attack, and, I guess if I was going all out, 3 superiority dice (though I was usually more frugal with them, since I liked the effects more than the damage). So that's only 36-37 with my 30% chance to miss. Our Zealot Barbarian/Paladin would then come in for 2 attacks for 2d6+5+2d6 fire (Flametongue sword). His chance to hit would be +9, but he'd be attacking with advantage. I have no idea what his highest level spell slots were, but I think he had 2nd level, so if he burns those...let's see....call that what, 25% chance to miss for 35-36 damage (a little more with Rage). Our Evocation Wizard didn't have great single target spells, so it's probably magic missile upcast to 6th for 24-25 damage. I know our Cleric didn't use Bless, and I'm not sure if they'd use spirit guardians on a single enemy. Really, we didn't fight single enemies, like, ever, there were almost always some extra enemies laying around. Flame Strike would be bad, Harm is no good against the creature since it's almost sure to save...well I guess they could Banish it, since it's from another plane, the encounter would probably end there, lol. But other than that, it would probably last two rounds. It would charge the poor Fighter and hit him because it only has to roll a 5, disadvantage or no, and the 80 something hit points of damage would be significant, but without a crit, even if it attacked him on both turns, it's not going to kill him. And a Heal could erase all that damage. So yeah, if going all out, and assuming the monster is not blinked back to it's home plane on round 1, I guess I have to admit it. One Goristro is not a good challenge. It can, however, use up a lot of resources, so it does sort of depend on when during the adventuring day it's encountered. [/QUOTE]
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