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General Tabletop Discussion
*Dungeons & Dragons
5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Helldritch" data-source="post: 8617937" data-attributes="member: 6855114"><p>[USER=907]@Staffan[/USER] </p><p>You are absolutely right. 5ed assumes pretty much a 4 character party. But the 7 character party is only 10th level. A four man party would face the gorgistro at around level 16? At this level, we probably would see the barb in giant ape form with a giant axe dishing about double damage. He would still take a quarter damage from the gorgistro, suffering about 16 points per round. At this level, the barb will surely have the sentinel feat, preventing the Gorgistro to even go after the back rank. After the second round the cleric would be able to dish out damage on her own and the arcane trickster would have a much better sneak attack. The wizard would then be able to participate in the damage dealing too with strong spells or even cantrip. The Gorgistro would last maybe 4 round for around 64 damage. </p><p></p><p>Why would you use healing magic then? During the fight that is. You do not need to use it. Then a short rest medic feat and up you go. </p><p></p><p>The barb would dish out about 100 damage per round the rogue would be around 60 to 65. Adding the damage from the mage and cleric on the second round, I doubt the Gorgistro would last more than two rounds, three top. Meaning the damage suffered by the barb would be even less and probably on par with my first case.</p><p></p><p>Ouf course, this is a.white room analysis bit in play, big monsters were getting trash in the same amount of time before I applied my homebrew rule to give solo monsters a fighting chance against group with more than four characters. With such a low potential for damage the gorgistro isn't the threat it used to be.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8617937, member: 6855114"] [USER=907]@Staffan[/USER] You are absolutely right. 5ed assumes pretty much a 4 character party. But the 7 character party is only 10th level. A four man party would face the gorgistro at around level 16? At this level, we probably would see the barb in giant ape form with a giant axe dishing about double damage. He would still take a quarter damage from the gorgistro, suffering about 16 points per round. At this level, the barb will surely have the sentinel feat, preventing the Gorgistro to even go after the back rank. After the second round the cleric would be able to dish out damage on her own and the arcane trickster would have a much better sneak attack. The wizard would then be able to participate in the damage dealing too with strong spells or even cantrip. The Gorgistro would last maybe 4 round for around 64 damage. Why would you use healing magic then? During the fight that is. You do not need to use it. Then a short rest medic feat and up you go. The barb would dish out about 100 damage per round the rogue would be around 60 to 65. Adding the damage from the mage and cleric on the second round, I doubt the Gorgistro would last more than two rounds, three top. Meaning the damage suffered by the barb would be even less and probably on par with my first case. Ouf course, this is a.white room analysis bit in play, big monsters were getting trash in the same amount of time before I applied my homebrew rule to give solo monsters a fighting chance against group with more than four characters. With such a low potential for damage the gorgistro isn't the threat it used to be. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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