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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Lyxen" data-source="post: 8618006" data-attributes="member: 7032025"><p>You're right, but sometimes it's worse, I opened E3 at random and I have:</p><ul> <li data-xf-list-type="ul">Fathomal Gnaw: Att +33, 4d8+10 poison and psychic damage and the target is slowed (save ends)</li> <li data-xf-list-type="ul">Fathomal Blight: Att +33, 10 psychic damage and the target is stunned (save ends)</li> </ul><p>So although it does less damage, the effect is far worse, a minion will deprive you of one complete turn and he will have no more difficulty hitting you than a non-minion.</p><p></p><p></p><p></p><p>And they are, in 5e, but not in 4e, since they have the save AC and defense as the regular monsters, sometimes higher (from the above, the Gnaw has AC 42; Fortitude 38. Reflex 41. Will 38 and the Blight has AC 42; Fortitude 38. Reflex 42. Will 40), and if I'm not mistaken a minion that makes his save is unscathed.</p><p></p><p></p><p></p><p>I agree, and it's something that 5e corrected properly, by still making them relevant (at the cost of making heroes less heroic, which is also a point of view that I understand).</p><p></p><p></p><p></p><p>They might be, but at the same time, I have no problem making characters (and players) feel good by letting them plow through hundreds of orcs just to show how far they have come. It's also part of the genre.</p><p></p><p>You can't do that with minions, they would tear you to shreds, because their relevancy has been maintained in a purely technical fashion by modifying them in a way that makes no sense in terms of the world.</p><p></p><p></p><p>I agree about the "prototype", which is why I think that the 5e solution is way better for this (although not without other drawbacks).</p><p></p><p></p><p></p><p>No, you could not ignore minions, in most cases you really had to dispatch them first otherwise their combined attacks would be totally unbearable, and it was actually not that easy to do, even with AoE.</p><p></p><p></p><p></p><p>It gave it to us, but better, because Lancelot always killed the minions on first strike, as it should be, something that you cannot do with a minion which you have roughly a 50% chance to do.</p><p></p><p></p><p></p><p>On this point, I completely agree, mythical is OK and has the advantage of being official and supported by DDB, but I liked the multi-part monsters even more at least for some encounters.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8618006, member: 7032025"] You're right, but sometimes it's worse, I opened E3 at random and I have: [LIST] [*]Fathomal Gnaw: Att +33, 4d8+10 poison and psychic damage and the target is slowed (save ends) [*]Fathomal Blight: Att +33, 10 psychic damage and the target is stunned (save ends) [/LIST] So although it does less damage, the effect is far worse, a minion will deprive you of one complete turn and he will have no more difficulty hitting you than a non-minion. And they are, in 5e, but not in 4e, since they have the save AC and defense as the regular monsters, sometimes higher (from the above, the Gnaw has AC 42; Fortitude 38. Reflex 41. Will 38 and the Blight has AC 42; Fortitude 38. Reflex 42. Will 40), and if I'm not mistaken a minion that makes his save is unscathed. I agree, and it's something that 5e corrected properly, by still making them relevant (at the cost of making heroes less heroic, which is also a point of view that I understand). They might be, but at the same time, I have no problem making characters (and players) feel good by letting them plow through hundreds of orcs just to show how far they have come. It's also part of the genre. You can't do that with minions, they would tear you to shreds, because their relevancy has been maintained in a purely technical fashion by modifying them in a way that makes no sense in terms of the world. I agree about the "prototype", which is why I think that the 5e solution is way better for this (although not without other drawbacks). No, you could not ignore minions, in most cases you really had to dispatch them first otherwise their combined attacks would be totally unbearable, and it was actually not that easy to do, even with AoE. It gave it to us, but better, because Lancelot always killed the minions on first strike, as it should be, something that you cannot do with a minion which you have roughly a 50% chance to do. On this point, I completely agree, mythical is OK and has the advantage of being official and supported by DDB, but I liked the multi-part monsters even more at least for some encounters. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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