Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5e, Heal Thyself! Is Healing Too Weak in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8618008" data-attributes="member: 7032025"><p>Yes, they do, it's nothing to do with bounded accuracy, it's just part of the "streamlining of the fights" of 5e to make combats quicker, while having "whack-a-mole" healing to take care of "accidents".</p><p></p><p></p><p></p><p>See above, not only. But I agree that it's one of the difficulties of 5e, since they are streamlined the game so much to make it less complex, but also since there are fewer lingering effects (harder and longer to track across rounds, and also not necessarily fun), and fewer "positioning effects" (because these require a grid which is not the default option of 5e), 5e is actually almost completely HP=centric, and attacks and defenses are mostly around this.</p><p></p><p>It certainly makes the monsters and the fights less interesting tactically, I completely agree, but as it makes it incredible faster, it's compensated by more variety in fights.</p><p></p><p>Still, it makes monsters less interesting.</p><p></p><p></p><p></p><p>This problem is not one of bounded accuracy, but of action economy, compounded by the "everything is about hit points" phenomenon above. It is "sort of" compensated by the increasing difficulty of encounters when encountering more monsters than there are adventurers, but if you offset the rather delicate balance of "4-5 PCs" vs "fewer monsters than PCs", you will have trouble balancing things so that the fight does not become one-sided.</p><p></p><p>And this is where healing creeps back in through the side door, if you are also extending the fights through healing, it's even harder to make balanced.</p><p></p><p></p><p>It's action economy more than anything else. Because there are very few "shut down" powers, it's really hard to compensate for the 4-5 actions per round of a standard party. This is supposed to be compensated by legendary actions, but people hesitate to use legendary monsters all over the place.</p><p></p><p></p><p></p><p>This is way longer than most fights that we are having, which is not at all a problem for us as combat is really the pillar that we like to spend less time on, but I wonder how you make it that balanced to last that long.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8618008, member: 7032025"] Yes, they do, it's nothing to do with bounded accuracy, it's just part of the "streamlining of the fights" of 5e to make combats quicker, while having "whack-a-mole" healing to take care of "accidents". See above, not only. But I agree that it's one of the difficulties of 5e, since they are streamlined the game so much to make it less complex, but also since there are fewer lingering effects (harder and longer to track across rounds, and also not necessarily fun), and fewer "positioning effects" (because these require a grid which is not the default option of 5e), 5e is actually almost completely HP=centric, and attacks and defenses are mostly around this. It certainly makes the monsters and the fights less interesting tactically, I completely agree, but as it makes it incredible faster, it's compensated by more variety in fights. Still, it makes monsters less interesting. This problem is not one of bounded accuracy, but of action economy, compounded by the "everything is about hit points" phenomenon above. It is "sort of" compensated by the increasing difficulty of encounters when encountering more monsters than there are adventurers, but if you offset the rather delicate balance of "4-5 PCs" vs "fewer monsters than PCs", you will have trouble balancing things so that the fight does not become one-sided. And this is where healing creeps back in through the side door, if you are also extending the fights through healing, it's even harder to make balanced. It's action economy more than anything else. Because there are very few "shut down" powers, it's really hard to compensate for the 4-5 actions per round of a standard party. This is supposed to be compensated by legendary actions, but people hesitate to use legendary monsters all over the place. This is way longer than most fights that we are having, which is not at all a problem for us as combat is really the pillar that we like to spend less time on, but I wonder how you make it that balanced to last that long. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e, Heal Thyself! Is Healing Too Weak in D&D?
Top