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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Helldritch" data-source="post: 8618308" data-attributes="member: 6855114"><p>Swingier yes but requires more tactical decisions making from the players. They will try to take advantage of terrain features, events and what not to get that little edge they need. They stop going after the "big one" to better fight methodically. Some bosses they fought were with bosses that boosted their underlings and these underlings can now be a nuisance that can not be ignored simply because hitting the boss is no longer a guaranteed thing. Yes, it makes the average fights a little longer. But with swinginess, comes uncertainty and with uncertainty comes tension and when the tension is rising, guess what? The fights do not look like a burden anymore. They become fun and success is all the sweeter. And giving these stronger "elites" a few points of AC do not make them that much stronger but just gives them a bit more staying power. My goal was not to kill or TPK, it was to give back that little stress, that little uncertainty that if you act not your best, you might fail. And so far it worked out quite well. The first time I used the Theros Mythical approach (combined with my BBEG mod) they almost screamed in despair but when they finally did it, they were (both groups) quite happy on how things had turned out. Both groups had a rough time but they saw it through and the success of their endeavour was all the sweeter to them.</p><p></p><p>Edit: Grammar and autocorrector...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8618308, member: 6855114"] Swingier yes but requires more tactical decisions making from the players. They will try to take advantage of terrain features, events and what not to get that little edge they need. They stop going after the "big one" to better fight methodically. Some bosses they fought were with bosses that boosted their underlings and these underlings can now be a nuisance that can not be ignored simply because hitting the boss is no longer a guaranteed thing. Yes, it makes the average fights a little longer. But with swinginess, comes uncertainty and with uncertainty comes tension and when the tension is rising, guess what? The fights do not look like a burden anymore. They become fun and success is all the sweeter. And giving these stronger "elites" a few points of AC do not make them that much stronger but just gives them a bit more staying power. My goal was not to kill or TPK, it was to give back that little stress, that little uncertainty that if you act not your best, you might fail. And so far it worked out quite well. The first time I used the Theros Mythical approach (combined with my BBEG mod) they almost screamed in despair but when they finally did it, they were (both groups) quite happy on how things had turned out. Both groups had a rough time but they saw it through and the success of their endeavour was all the sweeter to them. Edit: Grammar and autocorrector... [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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