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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Lyxen" data-source="post: 8619104" data-attributes="member: 7032025"><p>Yep, and it's that technical choice that drives your story.</p><p></p><p></p><p></p><p>Very fluffy ones, on purpose. I will count the number of orcs, I will not have to go and tailor orc minions of the appropriate level for the party. Because it's what 4e REQUIRES (and the only reason for which the encounter calculator is precise, it assumes that the level will be near that of the PCs).</p><p></p><p></p><p></p><p>Yes, there is. Why would orcs suddenly get an AC of 35 ? Why would they get incredible defenses on their saves ? And why, after all that, would they still die on the first blow received but totally ignore a huge fireball, not even singed if they made their saves thanks to huge bonuses that came about for no reason ?</p><p></p><p>At least the PCs have huge stats and magical armor and weapons and gear to explain the bonuses. But the adversaries are exactly like in WoW, it's another orc, just bigger and tougher for no other reason than it needs to be there to be an adversary.</p><p></p><p>I'll give you a simple example:</p><ul> <li data-xf-list-type="ul">Orc Raider: AC 17 ( Leather Armor, Int 8, Dex 15)</li> <li data-xf-list-type="ul">Orc Warrior: AC 21 (Leather Armor, Int 8, Dex 11)</li> </ul><p>Can you explain why the Orc Warrior's AC is 4 points higher than the raider' one when he is wearing the same armor but has much lower dex ? Is he perchance wearing magical armor ? But then why can't I loot it of him ?</p><p></p><p>Can you explain why the raider has 46 hit points (enough to absorb many blows) but the warrior always dies on the first blow received although he is 3 times higher in level and way more dangerous (attacks at +14 instead of +6) ?</p><p></p><p>It's totally inconsistent with the world and with any explanation outside of "it's a game, and therefore it's a gamist concept".</p><p></p><p></p><p></p><p>Extremely easy, I put numbers on a sheet of paper in a pattern that roughly resembles the battlefield, or just grouping them.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8619104, member: 7032025"] Yep, and it's that technical choice that drives your story. Very fluffy ones, on purpose. I will count the number of orcs, I will not have to go and tailor orc minions of the appropriate level for the party. Because it's what 4e REQUIRES (and the only reason for which the encounter calculator is precise, it assumes that the level will be near that of the PCs). Yes, there is. Why would orcs suddenly get an AC of 35 ? Why would they get incredible defenses on their saves ? And why, after all that, would they still die on the first blow received but totally ignore a huge fireball, not even singed if they made their saves thanks to huge bonuses that came about for no reason ? At least the PCs have huge stats and magical armor and weapons and gear to explain the bonuses. But the adversaries are exactly like in WoW, it's another orc, just bigger and tougher for no other reason than it needs to be there to be an adversary. I'll give you a simple example: [LIST] [*]Orc Raider: AC 17 ( Leather Armor, Int 8, Dex 15) [*]Orc Warrior: AC 21 (Leather Armor, Int 8, Dex 11) [/LIST] Can you explain why the Orc Warrior's AC is 4 points higher than the raider' one when he is wearing the same armor but has much lower dex ? Is he perchance wearing magical armor ? But then why can't I loot it of him ? Can you explain why the raider has 46 hit points (enough to absorb many blows) but the warrior always dies on the first blow received although he is 3 times higher in level and way more dangerous (attacks at +14 instead of +6) ? It's totally inconsistent with the world and with any explanation outside of "it's a game, and therefore it's a gamist concept". Extremely easy, I put numbers on a sheet of paper in a pattern that roughly resembles the battlefield, or just grouping them. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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