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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="pemerton" data-source="post: 8619132" data-attributes="member: 42582"><p>For the same reason that the PCs' AC is higher at higher levels. It's all game device, to manage action resolution across the tiers of play. You could delete all level bonuses and make no difference to play <em>except</em> that now the Monster Manual would no longer suggest a progression across the tiers of play that reflects the "story" of D&D.</p><p></p><p>Way more dangerous to whom?</p><p></p><p>You are assuming that the numbers correlate to elements in the fiction. They don't. In the fiction, a minion ogre of upper paragon level and a standard ogre of upper heroic level are the same. We change the numbers to make the game work smoothly. That's all.</p><p></p><p>If you want a game in which, instead, the ogre is almost unmissable by the PCs and almost unable to hit them, go for it! But the outcome will not be very different from using the minion except that everything will take longer.</p><p></p><p>If you want a game with no scaling to reflect tiers of play and the "story" of D&D, then play 5e rather than 4e! (Which I gather is what you do.) That doesn't make the fiction of 4e inconsistent. What is inconsistent about a heroic PC finding it a bit of a challenge to defeat an ogre, and a paragon PC finding it easy to do so but not entirely free of danger?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8619132, member: 42582"] For the same reason that the PCs' AC is higher at higher levels. It's all game device, to manage action resolution across the tiers of play. You could delete all level bonuses and make no difference to play [i]except[/i] that now the Monster Manual would no longer suggest a progression across the tiers of play that reflects the "story" of D&D. Way more dangerous to whom? You are assuming that the numbers correlate to elements in the fiction. They don't. In the fiction, a minion ogre of upper paragon level and a standard ogre of upper heroic level are the same. We change the numbers to make the game work smoothly. That's all. If you want a game in which, instead, the ogre is almost unmissable by the PCs and almost unable to hit them, go for it! But the outcome will not be very different from using the minion except that everything will take longer. If you want a game with no scaling to reflect tiers of play and the "story" of D&D, then play 5e rather than 4e! (Which I gather is what you do.) That doesn't make the fiction of 4e inconsistent. What is inconsistent about a heroic PC finding it a bit of a challenge to defeat an ogre, and a paragon PC finding it easy to do so but not entirely free of danger? [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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