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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Lyxen" data-source="post: 8619149" data-attributes="member: 7032025"><p>Yeah, right, on an open plain against one character who could use his AoE and with minions with basically no effect apart from minor hp damage. Now I wonder how he would have fared in any other circumstance in particular with allies in the way and actually effective minions. </p><p></p><p></p><p></p><p>Since someone mentioned E2 (which I've played through) I went and had a look, and quite a few of the minions (those I remembered) have very nasty side effect (in particular the rider on their attacks) that would make such a statement very doubtful.</p><p></p><p></p><p></p><p>So, training then ? But then why does the 3rd level standard have 46 hit points and the 9th level minions have 1 ? The answer is not because it makes sense in the world, for sure. It's purely a gamist construct.</p><p></p><p></p><p></p><p>And then we agree. My point being that if that's what you're looking for, the minions' mechanic is the right one for you. If you look for world-wide consistency, it's not, because it's purely gamist.</p><p></p><p></p><p></p><p>Or you could, you know, use the 5e system without minions that makes a difference of play across the tiers why preserving the consistency of the world without relying on such extremely visible gamist strings.</p><p></p><p></p><p></p><p>To a PC of let's say intermediate level.</p><p></p><p></p><p></p><p>Except that technically they are completely different for no other reason than "the system requires it to work". My point is that 5e has solved this without requiring such technical juggling, that's all.</p><p></p><p></p><p></p><p>And then, my point is that in this domain 5e has the better mechanic because it does not require a number change to run smoothly.</p><p></p><p></p><p></p><p>Not necessarily, and at least the overall world consistency will be maintained, there will not be a purely technical quantum leap, and for the players it will be much more satisfying to see their progression.</p><p></p><p></p><p></p><p>Because they are not the same creature at all. It's pure artificial tailoring to make the system work. So more work for the DM</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8619149, member: 7032025"] Yeah, right, on an open plain against one character who could use his AoE and with minions with basically no effect apart from minor hp damage. Now I wonder how he would have fared in any other circumstance in particular with allies in the way and actually effective minions. Since someone mentioned E2 (which I've played through) I went and had a look, and quite a few of the minions (those I remembered) have very nasty side effect (in particular the rider on their attacks) that would make such a statement very doubtful. So, training then ? But then why does the 3rd level standard have 46 hit points and the 9th level minions have 1 ? The answer is not because it makes sense in the world, for sure. It's purely a gamist construct. And then we agree. My point being that if that's what you're looking for, the minions' mechanic is the right one for you. If you look for world-wide consistency, it's not, because it's purely gamist. Or you could, you know, use the 5e system without minions that makes a difference of play across the tiers why preserving the consistency of the world without relying on such extremely visible gamist strings. To a PC of let's say intermediate level. Except that technically they are completely different for no other reason than "the system requires it to work". My point is that 5e has solved this without requiring such technical juggling, that's all. And then, my point is that in this domain 5e has the better mechanic because it does not require a number change to run smoothly. Not necessarily, and at least the overall world consistency will be maintained, there will not be a purely technical quantum leap, and for the players it will be much more satisfying to see their progression. Because they are not the same creature at all. It's pure artificial tailoring to make the system work. So more work for the DM [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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