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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="James Gasik" data-source="post: 8619362" data-attributes="member: 6877472"><p>Yes, a lot of times, 4e skimped on the details of "how" a game element or power was doing the thing that it was doing. And often, this created a disconnect. In my longest running game, the Barbarian had an attack that "sundered" the enemy's armor, giving them vulnerability to damage...for one turn. They often wondered how the armor they'd just broke magically got better in a few seconds.</p><p></p><p>I told him that if every ability had a paragraph of how exactly it did it's thing, the book would be bloated, and sometimes you had to use your imagination. For example, I didn't think he was breaking an entire suit of armor, but creating a small, exploitable opening, that, once the opponent realized they had a weak point, was skilled enough to negate by not presenting it, or putting forth more effort to guard that location.</p><p></p><p>Fountain of Flame creates an area of flames that harm all enemies who enter, but doesn't harm your allies? How? Why? I don't know, but it's sure darned useful.</p><p></p><p>I'll note that 5e skimps on a lot of details in it's ability descriptions as well. A Battlemaster can hit you so hard that you become terrified of them...or so hard that you want to kill them more than anyone else (regardless of what you hit them with, or how much damage you deal). Heck, a Battlemaster can allow an ally to move up to half their speed when it's not even their turn! Like, sure, creating an opening for you to move makes sense, but where is that extra speed coming from?</p><p></p><p>A Hordebreaker Ranger gets an extra attack each turn, but it can only be used on someone other than the guy they attacked. Why? They eventually can attack every person adjacent to them on their turn, but a Fighter might not be able to replicate the same stunt.</p><p></p><p>You can create explanations for how this works in either edition, but the game doesn't come out and say exactly how you do it- it says you do it and lets you figure out the rest.</p><p></p><p>Multiattack powers did exist in 4e, but the most commonly found ones were Ranger powers. The Barbarian had one at least AFAICR. A Paragon Path I saw once had Demon-Soul Bolts, an encounter power that let you attack thrice.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8619362, member: 6877472"] Yes, a lot of times, 4e skimped on the details of "how" a game element or power was doing the thing that it was doing. And often, this created a disconnect. In my longest running game, the Barbarian had an attack that "sundered" the enemy's armor, giving them vulnerability to damage...for one turn. They often wondered how the armor they'd just broke magically got better in a few seconds. I told him that if every ability had a paragraph of how exactly it did it's thing, the book would be bloated, and sometimes you had to use your imagination. For example, I didn't think he was breaking an entire suit of armor, but creating a small, exploitable opening, that, once the opponent realized they had a weak point, was skilled enough to negate by not presenting it, or putting forth more effort to guard that location. Fountain of Flame creates an area of flames that harm all enemies who enter, but doesn't harm your allies? How? Why? I don't know, but it's sure darned useful. I'll note that 5e skimps on a lot of details in it's ability descriptions as well. A Battlemaster can hit you so hard that you become terrified of them...or so hard that you want to kill them more than anyone else (regardless of what you hit them with, or how much damage you deal). Heck, a Battlemaster can allow an ally to move up to half their speed when it's not even their turn! Like, sure, creating an opening for you to move makes sense, but where is that extra speed coming from? A Hordebreaker Ranger gets an extra attack each turn, but it can only be used on someone other than the guy they attacked. Why? They eventually can attack every person adjacent to them on their turn, but a Fighter might not be able to replicate the same stunt. You can create explanations for how this works in either edition, but the game doesn't come out and say exactly how you do it- it says you do it and lets you figure out the rest. Multiattack powers did exist in 4e, but the most commonly found ones were Ranger powers. The Barbarian had one at least AFAICR. A Paragon Path I saw once had Demon-Soul Bolts, an encounter power that let you attack thrice. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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