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General Tabletop Discussion
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Lyxen" data-source="post: 8619514" data-attributes="member: 7032025"><p>And for me, that's the core of the problem. There are too many technical constructs which were built technically without any reasonable explanation. Not all of them, but many. Other editions, on the other hand, are built the other way around. Something LOOKS cool, and then the designer try to explain it in game terms. This leads to very different games.</p><p></p><p></p><p></p><p>Indeed. Note that I really enjoyed the cleanliness of 4e, the stability, the balance especially after the mess that 3e had become. But the more I played it, especially at high level, the more that disconnect ended up hitting me in the face.</p><p></p><p></p><p></p><p>It's useful technically, but damn hard to describe, so after a rather short while, you end up not caring and just playing the tactical game, which is very well done. It's just not what we were looking for at our tables, that's all.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8619514, member: 7032025"] And for me, that's the core of the problem. There are too many technical constructs which were built technically without any reasonable explanation. Not all of them, but many. Other editions, on the other hand, are built the other way around. Something LOOKS cool, and then the designer try to explain it in game terms. This leads to very different games. Indeed. Note that I really enjoyed the cleanliness of 4e, the stability, the balance especially after the mess that 3e had become. But the more I played it, especially at high level, the more that disconnect ended up hitting me in the face. It's useful technically, but damn hard to describe, so after a rather short while, you end up not caring and just playing the tactical game, which is very well done. It's just not what we were looking for at our tables, that's all. [/QUOTE]
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Community
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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