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General Tabletop Discussion
*Dungeons & Dragons
5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Ovinomancer" data-source="post: 8620437" data-attributes="member: 16814"><p>Oh. So what you meant was that you've gone through and noted all of the orc's hp totals, made the caster roll the damage, made all the individual saving throws for the orcs, annotated the hp changes, then determined which died or didn't die (because, on average, a fireball won't kill all of the orcs) -- some will be left with 1 hp when they save (irony!) and that's only assuming average which you can't do in a specific encounter where the fireball can roll low enough (.1% chance) that even on a failed save it doesn't kill any orcs (and a less than 40% chance it would always kill all orcs). That's what you meant by "faster" -- making the damage roll, making individual saving throws 20 times, and then annotating hp totals as needed. Yes, very much fast.</p><p></p><p>Unscathed is doing work here because if we look above to the actual case of the fireball and orcs you presented, many orcs are also unscathed because they still have hp remaining and the removed hp don't require anything other than tracking towards eventual death. Another attack will likely kill them, just like a 4e orc that survives can be killed by... wait for it... another attack!</p><p></p><p>Gosh.</p><p></p><p>The fireball in 5e doesn't completely wipe out minions except for those at the very low end (orcs are CR 1/2 and aren't guaranteed)! Your argument is failing to actually account for the mechanics of the game you're providing as the better game while denigrating another as badwrongfun. It's not the best look for someone trying to make these arguments look objective when you aren't even successfully applying the process you're claiming is better.</p><p></p><p>Oh, sorry, I appear to have made my save and so am unscathed.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8620437, member: 16814"] Oh. So what you meant was that you've gone through and noted all of the orc's hp totals, made the caster roll the damage, made all the individual saving throws for the orcs, annotated the hp changes, then determined which died or didn't die (because, on average, a fireball won't kill all of the orcs) -- some will be left with 1 hp when they save (irony!) and that's only assuming average which you can't do in a specific encounter where the fireball can roll low enough (.1% chance) that even on a failed save it doesn't kill any orcs (and a less than 40% chance it would always kill all orcs). That's what you meant by "faster" -- making the damage roll, making individual saving throws 20 times, and then annotating hp totals as needed. Yes, very much fast. Unscathed is doing work here because if we look above to the actual case of the fireball and orcs you presented, many orcs are also unscathed because they still have hp remaining and the removed hp don't require anything other than tracking towards eventual death. Another attack will likely kill them, just like a 4e orc that survives can be killed by... wait for it... another attack! Gosh. The fireball in 5e doesn't completely wipe out minions except for those at the very low end (orcs are CR 1/2 and aren't guaranteed)! Your argument is failing to actually account for the mechanics of the game you're providing as the better game while denigrating another as badwrongfun. It's not the best look for someone trying to make these arguments look objective when you aren't even successfully applying the process you're claiming is better. Oh, sorry, I appear to have made my save and so am unscathed. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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