Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e, Heal Thyself! Is Healing Too Weak in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 8620451" data-attributes="member: 7015698"><p>4e does not have a 'physical' damage type. Any purely physical damage is simply untyped. </p><p></p><p>You're talking about creating a realistic world, 4e is about creating a <em>cool narrative</em>. Everything is in service of the rule of cool. </p><p></p><p>Admitedly, 4e was no designed for that purpose. You're not supposed to mix characters of differing level, especially not to that extant. You might not like it, and that's fine, but it's just not something the game was built to handle.</p><p></p><p>I don't know how often people actually do that kind of thing either, where they have shared campaigns between DMs and Adventurer of up to TWENTY level apart (why the hell would lv 20 dudes want the Lv 1 scrubs around anyway?? As baggage handlers?)</p><p></p><p></p><p>It's a game, it's always artificial. 4e makes no qualm about that fact, and it's neither good or bad, it just is and it's clearly not to your preferences. Personally I enjoy how transparent 4e is about its designs. </p><p></p><p>It's pretty easy to tweak encounters and punish players for going out of order if that's what you want. You could have two encounter groups combine into one, or just bump the number of enemies at that spot or even increase their level on the fly.</p><p></p><p> I mean... do you actually set up your world THAT much in advance anyway? I sure don't. I don't know what the 'order' of encounters is in advance, I just throw naughty word at the PC when it feels appropriate and decide on the spot if it should be hard or not. I don't go around the dungeon, planning at what point they'll level up, putting enemies at the 'right spot'. </p><p></p><p>I don't say "If PCs go towards the North they'll encounter an ambush by bandits, but if they go South they'll reach the next town with problem". No! I go "I'll have the PC encounter an ambush by bandits regardless of where they go". And if the PC fail to find the 'Letters of Noble Incrimination' on one of the bandit, I'll just put it elsewhere later. </p><p></p><p>I hate how the most optimal thing to do in 5e is often to just... Attack attack attack attack. Anything else is suboptimal most of the time except for a few spell based situation (like Sleep early on)</p><p></p><p>That's a nasty trick for focus fire, but it does keep a large portion of the enemy forces busy on a single guy.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8620451, member: 7015698"] 4e does not have a 'physical' damage type. Any purely physical damage is simply untyped. You're talking about creating a realistic world, 4e is about creating a [I]cool narrative[/I]. Everything is in service of the rule of cool. Admitedly, 4e was no designed for that purpose. You're not supposed to mix characters of differing level, especially not to that extant. You might not like it, and that's fine, but it's just not something the game was built to handle. I don't know how often people actually do that kind of thing either, where they have shared campaigns between DMs and Adventurer of up to TWENTY level apart (why the hell would lv 20 dudes want the Lv 1 scrubs around anyway?? As baggage handlers?) It's a game, it's always artificial. 4e makes no qualm about that fact, and it's neither good or bad, it just is and it's clearly not to your preferences. Personally I enjoy how transparent 4e is about its designs. It's pretty easy to tweak encounters and punish players for going out of order if that's what you want. You could have two encounter groups combine into one, or just bump the number of enemies at that spot or even increase their level on the fly. I mean... do you actually set up your world THAT much in advance anyway? I sure don't. I don't know what the 'order' of encounters is in advance, I just throw naughty word at the PC when it feels appropriate and decide on the spot if it should be hard or not. I don't go around the dungeon, planning at what point they'll level up, putting enemies at the 'right spot'. I don't say "If PCs go towards the North they'll encounter an ambush by bandits, but if they go South they'll reach the next town with problem". No! I go "I'll have the PC encounter an ambush by bandits regardless of where they go". And if the PC fail to find the 'Letters of Noble Incrimination' on one of the bandit, I'll just put it elsewhere later. I hate how the most optimal thing to do in 5e is often to just... Attack attack attack attack. Anything else is suboptimal most of the time except for a few spell based situation (like Sleep early on) That's a nasty trick for focus fire, but it does keep a large portion of the enemy forces busy on a single guy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e, Heal Thyself! Is Healing Too Weak in D&D?
Top