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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Lyxen" data-source="post: 8620454" data-attributes="member: 7032025"><p>Look, it's not that complicated. Compared to 4e, which forces me to roll for every single orc (after placing them on the grid to make sure that they fit in the cube, of course), for 5e I have multiple solutions. First, I can average everything and do it the way I described, which allows me to have, after the blast, full strength orcs, wounded orcs (and I know how weak they are) and dead orcs. Statistical, done in a flash without even rolling one dice, and perfectly in line with the rules.</p><p></p><p>Or I can use my VTT, place the orcs where I want (not on a grid, just copy paste wherever it makes sense, draw a circle, and I will know exactly which orcs are wounded and by how much and which are dead.</p><p></p><p>Both way quicker than any 4e method I've seen. And, depending on the number of orcs and the time I want to spend about it, I can use any method intermediary there but, because these are just lowly orcs and it's much easier, I will in general use the TotM method which is the fastest there is and more than descriptive enough. And you know what, the best thing is that I won't even have had to tailor my minions to the PC level before the encounter, so I had already gained time before the battle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Nope, it will also depend on the attack, and where it goes, how strong it is, etc. It's not binary, and it will encourage the players to think, maybe attack again the orcs which were wounded instead of saying, as in 4e "I don't care where the fireball went or if orcs are wounded, they have exactly the same chance to survive anyway", which is frankly breaking the suspension of disbelief.</p><p></p><p></p><p></p><p>No worries, I can use exactly any creature I want for minions, also facing 100 orcs the wizard will probably use a higher level fireball to guarantee the result, problem solved (because yes, 5e has that flexibility as well).</p><p></p><p></p><p></p><p>Nope, sorry, the denigrating started the other way, basically "5e sucks because it does not have the wonderful minions mechanic".</p><p></p><p></p><p></p><p>Yes, exactly what I said when I was told the sentence just above, which was just repeated recently by the way, so you might want to change your attitude as well.</p><p></p><p></p><p></p><p>I knew it, you're just a minion, see how ridiculous it is ?... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Lyxen, post: 8620454, member: 7032025"] Look, it's not that complicated. Compared to 4e, which forces me to roll for every single orc (after placing them on the grid to make sure that they fit in the cube, of course), for 5e I have multiple solutions. First, I can average everything and do it the way I described, which allows me to have, after the blast, full strength orcs, wounded orcs (and I know how weak they are) and dead orcs. Statistical, done in a flash without even rolling one dice, and perfectly in line with the rules. Or I can use my VTT, place the orcs where I want (not on a grid, just copy paste wherever it makes sense, draw a circle, and I will know exactly which orcs are wounded and by how much and which are dead. Both way quicker than any 4e method I've seen. And, depending on the number of orcs and the time I want to spend about it, I can use any method intermediary there but, because these are just lowly orcs and it's much easier, I will in general use the TotM method which is the fastest there is and more than descriptive enough. And you know what, the best thing is that I won't even have had to tailor my minions to the PC level before the encounter, so I had already gained time before the battle. :p Nope, it will also depend on the attack, and where it goes, how strong it is, etc. It's not binary, and it will encourage the players to think, maybe attack again the orcs which were wounded instead of saying, as in 4e "I don't care where the fireball went or if orcs are wounded, they have exactly the same chance to survive anyway", which is frankly breaking the suspension of disbelief. No worries, I can use exactly any creature I want for minions, also facing 100 orcs the wizard will probably use a higher level fireball to guarantee the result, problem solved (because yes, 5e has that flexibility as well). Nope, sorry, the denigrating started the other way, basically "5e sucks because it does not have the wonderful minions mechanic". Yes, exactly what I said when I was told the sentence just above, which was just repeated recently by the way, so you might want to change your attitude as well. I knew it, you're just a minion, see how ridiculous it is ?... :p [/QUOTE]
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