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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Lyxen" data-source="post: 8620527" data-attributes="member: 7032025"><p>So how does a ghoul damage you with a "physical" area of hunger ? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>OK, I can go with that as an explanation, and again, I'm not disparaging that play style, I'm just explaining why it's not the one I prefer.</p><p></p><p></p><p></p><p>I agree (and I['ve pointed out the reasons for these limitations), but I really wish other people were more clear and open like you about these limitations.</p><p></p><p></p><p></p><p>It's just that the lvl 20 are not around all the time, nor can they do everything. But we've had successful parties with widely different levels, just because of the characters which were available that evening to the participating players.</p><p></p><p></p><p></p><p>And I enjoyed it as well, until ti struck me as a lot more artificial than what my expectations were. Just a matter of taste, and it's good to be open about it.</p><p></p><p></p><p></p><p>Well, I don't have a dungeon anyway. But to give you an example in my Avernus campaign, the players can go anywhere on the plane (and actually have found a few shortcuts to other planes, through the Infinite Staircase as well as through an artefact that they are assembling). I just know what happens to be at various locations, and it's up the players to do the reconnaissance and decide whether they want to do something about it. And sometimes, just like in the fiction, they choose another way, or a different approach, or exploit an opportunity. I don't modifiy monsters, I don't make some minions because they are lacking or have gained levels.</p><p></p><p></p><p></p><p>That's a very, very different way of playing (not better or worse, just different), and that's for me a facet of the problem that I faced with 4e. the DM had spent time preparing encounters to be technically interesting, and I can respect that, but some encounters really felt fed down my throat whether I wanted to avoid them or not, because of that. In particular, we could not just "skim" an encounter, once the DM had decided that there was going to be a fight on his terms because he had balanced it that way, we had to go that way and spend the evening on it. There was no escape, no cleverness, no avoiding once the grid was pulled out...</p><p></p><p></p><p></p><p>On that, I agree, the options are relatively limited for some classes, it was a strength of 4e to have balanced things more.</p><p></p><p></p><p></p><p>It does, but it's what the PCs do as well, because of action economy, every enemy taken out of the fight makes it way safer.</p><p></p><p></p><p></p><p>I agree, but as I explained just after, I have the freedom to use a whole palette of solutions (including creating 1 hp monsters if I want, by the way) because the game is extremely open and focuses on speed (at, I agree, the detriment of complexity and balance).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8620527, member: 7032025"] So how does a ghoul damage you with a "physical" area of hunger ? :) OK, I can go with that as an explanation, and again, I'm not disparaging that play style, I'm just explaining why it's not the one I prefer. I agree (and I['ve pointed out the reasons for these limitations), but I really wish other people were more clear and open like you about these limitations. It's just that the lvl 20 are not around all the time, nor can they do everything. But we've had successful parties with widely different levels, just because of the characters which were available that evening to the participating players. And I enjoyed it as well, until ti struck me as a lot more artificial than what my expectations were. Just a matter of taste, and it's good to be open about it. Well, I don't have a dungeon anyway. But to give you an example in my Avernus campaign, the players can go anywhere on the plane (and actually have found a few shortcuts to other planes, through the Infinite Staircase as well as through an artefact that they are assembling). I just know what happens to be at various locations, and it's up the players to do the reconnaissance and decide whether they want to do something about it. And sometimes, just like in the fiction, they choose another way, or a different approach, or exploit an opportunity. I don't modifiy monsters, I don't make some minions because they are lacking or have gained levels. That's a very, very different way of playing (not better or worse, just different), and that's for me a facet of the problem that I faced with 4e. the DM had spent time preparing encounters to be technically interesting, and I can respect that, but some encounters really felt fed down my throat whether I wanted to avoid them or not, because of that. In particular, we could not just "skim" an encounter, once the DM had decided that there was going to be a fight on his terms because he had balanced it that way, we had to go that way and spend the evening on it. There was no escape, no cleverness, no avoiding once the grid was pulled out... On that, I agree, the options are relatively limited for some classes, it was a strength of 4e to have balanced things more. It does, but it's what the PCs do as well, because of action economy, every enemy taken out of the fight makes it way safer. I agree, but as I explained just after, I have the freedom to use a whole palette of solutions (including creating 1 hp monsters if I want, by the way) because the game is extremely open and focuses on speed (at, I agree, the detriment of complexity and balance). [/QUOTE]
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