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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="James Gasik" data-source="post: 8620564" data-attributes="member: 6877472"><p>I do see one difference with the "fireball vs. weak monsters" scenario. The game mechanics allow the weak monsters to be damaged even if they save, and they could still die, if the damage is sufficient.</p><p></p><p>The shorthand for not actually giving minions real hit points and not dying until they take a real hit tripped a lot of people up at first. The narrative you have to understand is that it's not that they really only have one hit point. They have as many hit points as they need until they take that solid hit. To a character in the game, a minion is just a weaker opponent- they don't think "I only need to stab this guy with a pin and he'll die!" they just go, "blast, if only I could get a good hit in on this guy, he'll go down".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8620564, member: 6877472"] I do see one difference with the "fireball vs. weak monsters" scenario. The game mechanics allow the weak monsters to be damaged even if they save, and they could still die, if the damage is sufficient. The shorthand for not actually giving minions real hit points and not dying until they take a real hit tripped a lot of people up at first. The narrative you have to understand is that it's not that they really only have one hit point. They have as many hit points as they need until they take that solid hit. To a character in the game, a minion is just a weaker opponent- they don't think "I only need to stab this guy with a pin and he'll die!" they just go, "blast, if only I could get a good hit in on this guy, he'll go down". [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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