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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="tetrasodium" data-source="post: 8620602" data-attributes="member: 93670"><p>[spoiler="PHB195/196 shove"]</p><p>Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them.</p><p>The target of your shove must be no m ore than one size larger than you, and it must be within your reach. <strong>You make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use).</strong> If you win the contest, you either knock the target prone or push it 5 feet away from you.</p><p>[/spoiler]</p><p></p><p>That fills in for the how to knock prone other than using the same check a second time with grapple to prone instead of shoving, but it still needs a second ~15 to successfully shove them down before the other gnolls start maybe being a threat if they can roll 17+ with advantage in large numbers to make that beefy 1d8+2 (avg 6.5) add up. even a 10 con wizard at level 11 is going to have 44hp & need to get hit six or seven times before they care, a 21ac character is almost certainly not going to be a ten con wizard & can be expected to have significantly more HP.</p><p></p><p>Did we really need BA to make ten con <em>wizards</em> fear gaggles of low CR monsters? I can't speak for 4e but don't recall many wizards of any non-gish level who couldn't be made to feel mortal terror just by having a skeleton/zombie/etc move towards them in past editions.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8620602, member: 93670"] [spoiler="PHB195/196 shove"] Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your shove must be no m ore than one size larger than you, and it must be within your reach. [B]You make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use).[/B] If you win the contest, you either knock the target prone or push it 5 feet away from you. [/spoiler] That fills in for the how to knock prone other than using the same check a second time with grapple to prone instead of shoving, but it still needs a second ~15 to successfully shove them down before the other gnolls start maybe being a threat if they can roll 17+ with advantage in large numbers to make that beefy 1d8+2 (avg 6.5) add up. even a 10 con wizard at level 11 is going to have 44hp & need to get hit six or seven times before they care, a 21ac character is almost certainly not going to be a ten con wizard & can be expected to have significantly more HP. Did we really need BA to make ten con [I]wizards[/I] fear gaggles of low CR monsters? I can't speak for 4e but don't recall many wizards of any non-gish level who couldn't be made to feel mortal terror just by having a skeleton/zombie/etc move towards them in past editions. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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