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General Tabletop Discussion
*Dungeons & Dragons
5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Lyxen" data-source="post: 8621305" data-attributes="member: 7032025"><p>I think that you fail to understand the distinction between:</p><ul> <li data-xf-list-type="ul">The standard D&D approach: I want a fireball, so I will invent a mechanic to explain how it works</li> <li data-xf-list-type="ul">The 4e approach: I want a minion that has an aura, so I invent s stupid name that will make it sound like it's fantastic.</li> </ul><p>In the end, both are mechanics, and both are narrative (although, once more, one not so much since no one has yet been able to explain how, in fiction, "unending hunger" does physical damage to creatures which are near) but they don't feel the same at all.</p><p></p><p>And it's the same with a lot of things in 4e and comparatively much fewer in other editions of the game, in particular class design, which is why, apart from classes designed from the ground up (swordmage, warlord), 4e failed to convince because inventing a mechanic and forcing people to call that a wizard did not convince. It was mechanic BEFORE fiction, and it shows.</p><p></p><p></p><p></p><p>And what happens when the hobbits are thrown in, or Gandalf ? You have to create different monsters to fight different PCs because they are of different levels. This is why this mechanic is purely artificial and not needed in the fiction. In the fiction, there are just orcs, which are the same, not instantiated for different PCs, hobbits find them impossible, Aragorn find them easy to deal with, but these are the same orcs. 5e mechanic models that easily, just use the same orc, you don't need to invent different types of minions and swarms. This purely technical imposition comes from the system, not from the fiction.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8621305, member: 7032025"] I think that you fail to understand the distinction between: [LIST] [*]The standard D&D approach: I want a fireball, so I will invent a mechanic to explain how it works [*]The 4e approach: I want a minion that has an aura, so I invent s stupid name that will make it sound like it's fantastic. [/LIST] In the end, both are mechanics, and both are narrative (although, once more, one not so much since no one has yet been able to explain how, in fiction, "unending hunger" does physical damage to creatures which are near) but they don't feel the same at all. And it's the same with a lot of things in 4e and comparatively much fewer in other editions of the game, in particular class design, which is why, apart from classes designed from the ground up (swordmage, warlord), 4e failed to convince because inventing a mechanic and forcing people to call that a wizard did not convince. It was mechanic BEFORE fiction, and it shows. And what happens when the hobbits are thrown in, or Gandalf ? You have to create different monsters to fight different PCs because they are of different levels. This is why this mechanic is purely artificial and not needed in the fiction. In the fiction, there are just orcs, which are the same, not instantiated for different PCs, hobbits find them impossible, Aragorn find them easy to deal with, but these are the same orcs. 5e mechanic models that easily, just use the same orc, you don't need to invent different types of minions and swarms. This purely technical imposition comes from the system, not from the fiction. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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