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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Voadam" data-source="post: 8621497" data-attributes="member: 2209"><p>I agree, it is unfortunate they used a different 4e healing term for this mechanic. It just leads to unnecessary confusion in discussions about D&D healing.</p><p></p><p>I never saw anyone (including myself) second wind in 4e or in 3e/PF games adopting 4e healing mechanics. The opportunity cost of the standard action was pretty high, particularly when there were common 4e healing powers that did not require that action economy sacrifice.</p><p></p><p>In 5e once I got a handle on the mechanics of fights and options I used my fighter's bonus action second wind a lot even though I had decent alternative bonus action options (an offhand attack, etc.). </p><p></p><p>For me that is the sweet spot for D&D action economy, a main efficient attack and then interesting options for my non attack action.</p><p></p><p>I am not sure if 5e's healing surges would end up as an unused/extremely rarely used option like 4e's second wind in the games I play in and run.</p><p></p><p>The full hit dice recharge would be a welcome change though so that the incentives would be more as a resource to be used as opposed to be hoarded for just in case.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8621497, member: 2209"] I agree, it is unfortunate they used a different 4e healing term for this mechanic. It just leads to unnecessary confusion in discussions about D&D healing. I never saw anyone (including myself) second wind in 4e or in 3e/PF games adopting 4e healing mechanics. The opportunity cost of the standard action was pretty high, particularly when there were common 4e healing powers that did not require that action economy sacrifice. In 5e once I got a handle on the mechanics of fights and options I used my fighter's bonus action second wind a lot even though I had decent alternative bonus action options (an offhand attack, etc.). For me that is the sweet spot for D&D action economy, a main efficient attack and then interesting options for my non attack action. I am not sure if 5e's healing surges would end up as an unused/extremely rarely used option like 4e's second wind in the games I play in and run. The full hit dice recharge would be a welcome change though so that the incentives would be more as a resource to be used as opposed to be hoarded for just in case. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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