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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Helldritch" data-source="post: 8622686" data-attributes="member: 6855114"><p>It depends a lot on what you find grindy and how you approach fights. </p><p>How long is a round at your table? Mine with 6 players it takes about 5 minutes max. Including my "monster's " turn. And this is for the first 3 rounds or so. The less foes there are, the faster it goes with a normal fight might lasts around 20 to 25 minutes top. With four fights (around 100 minutes) it leaves us with 140 minutes of role play. A session is usually around 4 hours with some extending to 5. Some sessions see no fights at all and some are filled with fights. </p><p></p><p>A few rules</p><p>A player's turn can not go beyond 45 sec. No timer is used but if we think a player is taking too long to decide, then the character will take the dodge action. </p><p></p><p>Roll both for the hit, save and damage at the same time. Yes, it means that the player casting "sacred flame" will roll the save for me. Yes I am that lazy but it speeds things up quite fast. The only time we do not do it, is for area of effects. All single target saves are made by the players.</p><p></p><p>Monsters/foes saves in batch. A batch is all monsters/foes of the same type. 3 orogs, 6 orc archers, 1 orc shaman and an orc chieftain means that I will roll 4 saves. If a player is playing and hireling/npc he will roll one die and it will apply both the player's character and the hirelinf/henchman/npc. </p><p></p><p>This make it so that fights are very fast and intense. A player do not have the luxury to watch his phone or whatever during a combat scene as turns are very fast paced and not following might make a player take too much h time and hard his/her character simply take the dodge action. It also prevents what I call the combat blues when a fight is dragging so long as to become boring simply because one player (or more) is taking forever to to take hus/her turn.</p><p></p><p>So no, fights are not a chore or a grind. An easy fight is often resolved in less than 10 minutes. </p><p></p><p>Note:" These are averages. Some fights with a lot of foes or with strong BBEG might last a lot longer."</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8622686, member: 6855114"] It depends a lot on what you find grindy and how you approach fights. How long is a round at your table? Mine with 6 players it takes about 5 minutes max. Including my "monster's " turn. And this is for the first 3 rounds or so. The less foes there are, the faster it goes with a normal fight might lasts around 20 to 25 minutes top. With four fights (around 100 minutes) it leaves us with 140 minutes of role play. A session is usually around 4 hours with some extending to 5. Some sessions see no fights at all and some are filled with fights. A few rules A player's turn can not go beyond 45 sec. No timer is used but if we think a player is taking too long to decide, then the character will take the dodge action. Roll both for the hit, save and damage at the same time. Yes, it means that the player casting "sacred flame" will roll the save for me. Yes I am that lazy but it speeds things up quite fast. The only time we do not do it, is for area of effects. All single target saves are made by the players. Monsters/foes saves in batch. A batch is all monsters/foes of the same type. 3 orogs, 6 orc archers, 1 orc shaman and an orc chieftain means that I will roll 4 saves. If a player is playing and hireling/npc he will roll one die and it will apply both the player's character and the hirelinf/henchman/npc. This make it so that fights are very fast and intense. A player do not have the luxury to watch his phone or whatever during a combat scene as turns are very fast paced and not following might make a player take too much h time and hard his/her character simply take the dodge action. It also prevents what I call the combat blues when a fight is dragging so long as to become boring simply because one player (or more) is taking forever to to take hus/her turn. So no, fights are not a chore or a grind. An easy fight is often resolved in less than 10 minutes. Note:" These are averages. Some fights with a lot of foes or with strong BBEG might last a lot longer." [/QUOTE]
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