Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] (help wanted) Re-fluffing Spiritual Weapon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 7586704" data-attributes="member: 12377"><p>Counterpoint: The spectral weapon is clearly a spell effect -- not a creature -- but who says you can't fight back?</p><p></p><p>For example, can the weapon move through solid objects? The rules don't say that it can't, but most DMs would be kinda surprised if a player directed the weapon to go straight through a wall to get to someone on the other side. If the weapon can't move through solid objects, what happens if a solid object suddenly fills the space the weapon is in (maybe the ceiling collapses or something)? Does the weapon blink out, or get shunted aside? The spell text is very silent on these issues. Let's say that you decide the weapon gets shunted aside: well, why couldn't I shunt the weapon aside with my shield, pushing it into a different position, or even pinning it to the ground? There are other movable force effects in the game (<em>Tenser's</em>, <em>Otiluke's</em>). Let's say you decide that the weapon blinks out; why can't I smash my hammer into the weapon, such that it goes through the weapon, blinking it out? Suppose you rule that the weapon can move through and exist inside objects just fine; in that case, when I fight it, it would be like fighting a "damaging illusion" where my attacks go through it but it can still hurt me. I think most creatures would waste at most 1 round with that thing before running away or seeking a different target.</p><p></p><p>I'm not sure how I would rule on any of this stuff, but I think ruling that you can push/pull/grapple the weapon is at least as reasonable as saying that the weapon is invisible except when attacking, or that it has invisible strings back to the caster. I know in the past I've told players "You can't attack the weapon, it's a spell effect," but if someone had a clever idea (e.g. trapping it in a cage) I'd probably let it roll.</p></blockquote><p></p>
[QUOTE="77IM, post: 7586704, member: 12377"] Counterpoint: The spectral weapon is clearly a spell effect -- not a creature -- but who says you can't fight back? For example, can the weapon move through solid objects? The rules don't say that it can't, but most DMs would be kinda surprised if a player directed the weapon to go straight through a wall to get to someone on the other side. If the weapon can't move through solid objects, what happens if a solid object suddenly fills the space the weapon is in (maybe the ceiling collapses or something)? Does the weapon blink out, or get shunted aside? The spell text is very silent on these issues. Let's say that you decide the weapon gets shunted aside: well, why couldn't I shunt the weapon aside with my shield, pushing it into a different position, or even pinning it to the ground? There are other movable force effects in the game ([I]Tenser's[/I], [I]Otiluke's[/I]). Let's say you decide that the weapon blinks out; why can't I smash my hammer into the weapon, such that it goes through the weapon, blinking it out? Suppose you rule that the weapon can move through and exist inside objects just fine; in that case, when I fight it, it would be like fighting a "damaging illusion" where my attacks go through it but it can still hurt me. I think most creatures would waste at most 1 round with that thing before running away or seeking a different target. I'm not sure how I would rule on any of this stuff, but I think ruling that you can push/pull/grapple the weapon is at least as reasonable as saying that the weapon is invisible except when attacking, or that it has invisible strings back to the caster. I know in the past I've told players "You can't attack the weapon, it's a spell effect," but if someone had a clever idea (e.g. trapping it in a cage) I'd probably let it roll. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] (help wanted) Re-fluffing Spiritual Weapon
Top