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5E - Help with Celestial Warlock build (cantrips)
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<blockquote data-quote="SlackBadger" data-source="post: 7547582" data-attributes="member: 6983039"><p>I'm starting a new campaign tomorrow and I'm a little torn on my cantrip selection. Half-Drow Urchin Celestial Warlock, I want to be a sneaky combat medic, not too concerned about DPS.</p><p></p><p></p><p></p><p></p><p>Right now my cantrip selection is: </p><p></p><p>Dancing Lights - Drow Magic</p><p></p><p>Friends - (Taking Mask of Many Faces @ 2nd)</p><p></p><p>Green-Flame Blade (really not sure about his one)</p><p></p><p>Light - pact</p><p></p><p>Sacred Flame - pact</p><p></p><p></p><p></p><p></p><p>Question is, should I even bother with Green-Flame Blade? I don't technically need it if forced into melee, as I can just use Sacred Flame, though I suppose it would be nice if we are fighting hordes of kobolds or goblins.</p><p></p><p></p><p></p><p></p><p>I'm wondering if I should replace it with Mage Hand, Create Bonfire, or EB? If I take EB I don't have a free invocation slot for AB until level 7, so that seems a waste when I already have a ranged cantrip. I'm leaning towards possibly replaced GFB with Mage Hand, but....... we'll looking for any advice. For that matter I'll have to choose a new cantrip at level 4, so any advice on that also would be appreciated.</p><p></p><p></p><p></p><p></p><p>If my leveled spells matter, here is what I envision having at level 5. Really focusing on the sneaky support angle.</p><p></p><p></p><p></p><p></p><p>Cure Light Wounds</p><p></p><p>Faerie Fire 1/LR</p><p></p><p>Invisibility</p><p></p><p>Mirror Image</p><p></p><p>Suggestion</p><p></p><p>Darkness 1/LR</p><p></p><p>Cause Fear</p><p></p><p>Can't decide on last 3rd level spell, Revivify seems awesome, but I have to imagine that any battle where I need to rez folks is a battle I've already burned through both my slots, unless I play that I always hold onto a slot, which seems very limiting.</p></blockquote><p></p>
[QUOTE="SlackBadger, post: 7547582, member: 6983039"] I'm starting a new campaign tomorrow and I'm a little torn on my cantrip selection. Half-Drow Urchin Celestial Warlock, I want to be a sneaky combat medic, not too concerned about DPS. Right now my cantrip selection is: Dancing Lights - Drow Magic Friends - (Taking Mask of Many Faces @ 2nd) Green-Flame Blade (really not sure about his one) Light - pact Sacred Flame - pact Question is, should I even bother with Green-Flame Blade? I don't technically need it if forced into melee, as I can just use Sacred Flame, though I suppose it would be nice if we are fighting hordes of kobolds or goblins. I'm wondering if I should replace it with Mage Hand, Create Bonfire, or EB? If I take EB I don't have a free invocation slot for AB until level 7, so that seems a waste when I already have a ranged cantrip. I'm leaning towards possibly replaced GFB with Mage Hand, but....... we'll looking for any advice. For that matter I'll have to choose a new cantrip at level 4, so any advice on that also would be appreciated. If my leveled spells matter, here is what I envision having at level 5. Really focusing on the sneaky support angle. Cure Light Wounds Faerie Fire 1/LR Invisibility Mirror Image Suggestion Darkness 1/LR Cause Fear Can't decide on last 3rd level spell, Revivify seems awesome, but I have to imagine that any battle where I need to rez folks is a battle I've already burned through both my slots, unless I play that I always hold onto a slot, which seems very limiting. [/QUOTE]
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