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5e Hobgoblin stat block
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<blockquote data-quote="amerigoV" data-source="post: 6322285"><p>No. PCs = Murderhobos. They never stay long enough in one place to learn to fight in formation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>That is what brought me down with 3.x after while - that monsters and PCs had to be built under the same (or very similar) framework. I recall that Necromancer Games stat'd out their Orcus. Someone noted that the statblock contained the Toughness edge so the hit points would come out to exactly 666 - silly - just give him 666 hps and be done with it. I remember the straw that broke the camels back for me (3.x wise) was gearing up to run Expedition to Castle Ravenloft. A two page stat block for Strahd. Yes, that bad boy deserves a sizable write up but there was just tons of needless information in there because he was just a PC with a template slapped on him (to be fair, they did a good job of giving you a condensed version for what you needed in certain encounters). </p><p></p><p>Although I never did much with 4e, I liked the overall monster design philosophy: "Here is this critter's shtick" and not worry about the minutiae of why it worked for one critter and not another. It allowed kobolds to be slippery little buggers, hobgoblins to be militaristic, orcs to be savages without having to list a bunch of feats/skills. They just did it an one or two actions that led to that feel.</p><p></p><p>That is a very long answer as to why I would not build into the system a way for a PC to get that nifty trick (even if they were a hobgoblin - unless it was a party of hobgoblins from the same tribe)</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6322285"] No. PCs = Murderhobos. They never stay long enough in one place to learn to fight in formation :) That is what brought me down with 3.x after while - that monsters and PCs had to be built under the same (or very similar) framework. I recall that Necromancer Games stat'd out their Orcus. Someone noted that the statblock contained the Toughness edge so the hit points would come out to exactly 666 - silly - just give him 666 hps and be done with it. I remember the straw that broke the camels back for me (3.x wise) was gearing up to run Expedition to Castle Ravenloft. A two page stat block for Strahd. Yes, that bad boy deserves a sizable write up but there was just tons of needless information in there because he was just a PC with a template slapped on him (to be fair, they did a good job of giving you a condensed version for what you needed in certain encounters). Although I never did much with 4e, I liked the overall monster design philosophy: "Here is this critter's shtick" and not worry about the minutiae of why it worked for one critter and not another. It allowed kobolds to be slippery little buggers, hobgoblins to be militaristic, orcs to be savages without having to list a bunch of feats/skills. They just did it an one or two actions that led to that feel. That is a very long answer as to why I would not build into the system a way for a PC to get that nifty trick (even if they were a hobgoblin - unless it was a party of hobgoblins from the same tribe) [/QUOTE]
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