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5e Hobgoblin stat block
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<blockquote data-quote="Ruin Explorer" data-source="post: 6322312" data-attributes="member: 18"><p>Obviously weird monsters aren't familiar humanoids who have just gained a massively powerful new ability, so that's not what's being discussed.</p><p></p><p></p><p></p><p>Sure, but this is bad design, even accounting for that.</p><p></p><p></p><p></p><p>That's the precise opposite of this. The natural assumption, having played 3E, would be that high-level fighter-like monster WOULD have multiple attacks.</p><p></p><p>Here, the natural assumption is that ganging up on a PC might gain Hobbies <em>some minor advantage</em>. Not that it would MORE THAN DOUBLE their average damage, or take it to the point that they are virtually certain to down most PCs in a single hit!</p><p></p><p></p><p></p><p>This is just condescending nonsense. The Hobbie ability is virtually pure metagame. The answer to it is metagaming (tight focus fire, particularly - not something real people use in medieval-style combat, typically - it's extremely dangerous, because IRL, you have to concentrate less on defence to attack someone who isn't threatening you when there are other threats to you - I'd have no problem if this required the other Hobbie to be un-threatened, btw).</p><p></p><p>EDIT - In fact I might well use that as the fix - Require the Hobgoblin to have another Hobgoblin adjacent to the target and for that Hobgoblin to have no enemies adjacent to him other than the target. I'd still re-name it from the vague-as-heck "Martial Advantage".</p><p></p><p></p><p></p><p>What am I wrong about? You've failed to specify.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6322312, member: 18"] Obviously weird monsters aren't familiar humanoids who have just gained a massively powerful new ability, so that's not what's being discussed. Sure, but this is bad design, even accounting for that. That's the precise opposite of this. The natural assumption, having played 3E, would be that high-level fighter-like monster WOULD have multiple attacks. Here, the natural assumption is that ganging up on a PC might gain Hobbies [I]some minor advantage[/I]. Not that it would MORE THAN DOUBLE their average damage, or take it to the point that they are virtually certain to down most PCs in a single hit! This is just condescending nonsense. The Hobbie ability is virtually pure metagame. The answer to it is metagaming (tight focus fire, particularly - not something real people use in medieval-style combat, typically - it's extremely dangerous, because IRL, you have to concentrate less on defence to attack someone who isn't threatening you when there are other threats to you - I'd have no problem if this required the other Hobbie to be un-threatened, btw). EDIT - In fact I might well use that as the fix - Require the Hobgoblin to have another Hobgoblin adjacent to the target and for that Hobgoblin to have no enemies adjacent to him other than the target. I'd still re-name it from the vague-as-heck "Martial Advantage". What am I wrong about? You've failed to specify. [/QUOTE]
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5e Hobgoblin stat block
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