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5e Hobgoblin stat block
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<blockquote data-quote="Mistwell" data-source="post: 6322708" data-attributes="member: 2525"><p>Your premise is that this is an ability that makes no sense and is impossible to explain.</p><p></p><p>Someone earlier already explained it and made perfect sense out of it. It read great, I think everyone who read it would think it makes fine sense, and that ended that.</p><p></p><p>So your premise was already blown before the rest of this series of rants you've gone on even took place.</p><p></p><p>Once you have a rationale explanation for the ability, how it would make sense, how it can be explained to people, then you're down to simply "but this humanoid creature from prior editions didn't do that thing for those prior editions".</p><p></p><p>To which I, and many others, say so friggen what?</p><p></p><p>It's a new edition. Things you are familiar with from prior editions might do different things in this edition. That's OK. There is no long and storied history concerning hobgoblins in D&D that runs through all the editions in such a strong and iconic way that changing how they can attack in groups somehow blows everyones notions about the iconic traditional hobgoblin. It's just a hobgoblin, and now in this edition they have a slightly different way of doing things. Big whoop. Not the end of the world, and not a strong argument to freak out about bad design and impossibilities and all that hyperbolic nonsense. </p><p></p><p>It's not like they now have tentacles coming out of their forheads and they lick you to death while secreting acid from their eyesockets or something - they just attack better while in formation groups. Attacking better while in a formation group is not some bad design bizarre concept that nobody can get their arms around. It's been in D&D before for other things, it's been in wargames before, real world history shows that formation groups can be more effective than non-formation individuals attacking, there just isn't anything weird here.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6322708, member: 2525"] Your premise is that this is an ability that makes no sense and is impossible to explain. Someone earlier already explained it and made perfect sense out of it. It read great, I think everyone who read it would think it makes fine sense, and that ended that. So your premise was already blown before the rest of this series of rants you've gone on even took place. Once you have a rationale explanation for the ability, how it would make sense, how it can be explained to people, then you're down to simply "but this humanoid creature from prior editions didn't do that thing for those prior editions". To which I, and many others, say so friggen what? It's a new edition. Things you are familiar with from prior editions might do different things in this edition. That's OK. There is no long and storied history concerning hobgoblins in D&D that runs through all the editions in such a strong and iconic way that changing how they can attack in groups somehow blows everyones notions about the iconic traditional hobgoblin. It's just a hobgoblin, and now in this edition they have a slightly different way of doing things. Big whoop. Not the end of the world, and not a strong argument to freak out about bad design and impossibilities and all that hyperbolic nonsense. It's not like they now have tentacles coming out of their forheads and they lick you to death while secreting acid from their eyesockets or something - they just attack better while in formation groups. Attacking better while in a formation group is not some bad design bizarre concept that nobody can get their arms around. It's been in D&D before for other things, it's been in wargames before, real world history shows that formation groups can be more effective than non-formation individuals attacking, there just isn't anything weird here. [/QUOTE]
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