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5e Hobgoblin stat block
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<blockquote data-quote="Ruin Explorer" data-source="post: 6322889" data-attributes="member: 18"><p>Are you new to messageboards? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> It looks like you have 20000 posts, so that seems unlikely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> What's with the faux-naivete? Do we all have to mention that everything is our opinion now? Even when it's obviously our opinion? If <em>I</em> mean something is a fact, I say it. You can see that in a number of my posts (if you search for me and the word "fact", you'll find some).</p><p></p><p>Otherwise, like everyone else here, including you, no matter how many people agree with either of us, we're stating opinion.</p><p></p><p>That said, going through this thread, it seems like the vast majority of people who did more than comment in passing about it have problems with this ability. I think even you do. The most common objections seem to be:</p><p></p><p>1) It shouldn't work at range.</p><p></p><p>2) The damage is perhaps excessive.</p><p></p><p>3) It should require more than just a random friend of the Hobgoblin to be near you.</p><p></p><p>Given all that, I think it's fair to say that it's a common opinion, in this thread, that the ability isn't well-designed. Whether people object to the damage or not varies, or think it needs more of an explanation or not, varies, but a whole lot of people think it should be changed in at least some way. You, I take it, would see nothing at all about it changed? So it would continue to work at range, with any random friend nearby, and so on?</p><p></p><p></p><p></p><p>1. No, he can't. He can turn himself into a dangerous person, if other enemies are near the PCs, whether they're goblins, rats, or red dragons, but he in no way whatsoever enhances the goblins, rats or red dragons. He is not a commander or leader of any shape or form. If his "Martial Advantage" granted Advantage (say) to all allies attack the same target as him, rather than being a glorified Sneak Attack, then you'd be right.</p><p></p><p>2. No-one is in that mentality, AFAIK. We've all playtested 5E (I hope!). Orcs with their Great Axes can 1-shot you. This is just REALLY LIKELY to one-shot you! It does nearly the same damage as the CR2 Ogre for goodness sake! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Dude is 8-9' tall and has a giant club and he averages a measly 0.5 more damage than a CR1/2 Hobbie grunt who has an ally of any kind adjacent to you.</p><p></p><p>3. 11 HP is not "glass cannon" in 5E. It's usually going to take 2-4 attacks from the PCs (including misses - 2 hits, normally) to do that damage in 5E. We need to get out of this "11 HP is nothing" mentality! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>4. That is a good strategy that is indeed being overlooked, so kudos there, but I still find the basic design problematic, and would rather use something more flexible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6322889, member: 18"] Are you new to messageboards? :confused: It looks like you have 20000 posts, so that seems unlikely. ;) What's with the faux-naivete? Do we all have to mention that everything is our opinion now? Even when it's obviously our opinion? If [I]I[/I] mean something is a fact, I say it. You can see that in a number of my posts (if you search for me and the word "fact", you'll find some). Otherwise, like everyone else here, including you, no matter how many people agree with either of us, we're stating opinion. That said, going through this thread, it seems like the vast majority of people who did more than comment in passing about it have problems with this ability. I think even you do. The most common objections seem to be: 1) It shouldn't work at range. 2) The damage is perhaps excessive. 3) It should require more than just a random friend of the Hobgoblin to be near you. Given all that, I think it's fair to say that it's a common opinion, in this thread, that the ability isn't well-designed. Whether people object to the damage or not varies, or think it needs more of an explanation or not, varies, but a whole lot of people think it should be changed in at least some way. You, I take it, would see nothing at all about it changed? So it would continue to work at range, with any random friend nearby, and so on? 1. No, he can't. He can turn himself into a dangerous person, if other enemies are near the PCs, whether they're goblins, rats, or red dragons, but he in no way whatsoever enhances the goblins, rats or red dragons. He is not a commander or leader of any shape or form. If his "Martial Advantage" granted Advantage (say) to all allies attack the same target as him, rather than being a glorified Sneak Attack, then you'd be right. 2. No-one is in that mentality, AFAIK. We've all playtested 5E (I hope!). Orcs with their Great Axes can 1-shot you. This is just REALLY LIKELY to one-shot you! It does nearly the same damage as the CR2 Ogre for goodness sake! :) Dude is 8-9' tall and has a giant club and he averages a measly 0.5 more damage than a CR1/2 Hobbie grunt who has an ally of any kind adjacent to you. 3. 11 HP is not "glass cannon" in 5E. It's usually going to take 2-4 attacks from the PCs (including misses - 2 hits, normally) to do that damage in 5E. We need to get out of this "11 HP is nothing" mentality! :p 4. That is a good strategy that is indeed being overlooked, so kudos there, but I still find the basic design problematic, and would rather use something more flexible. :) [/QUOTE]
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