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5e Hobgoblin stat block
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<blockquote data-quote="Mistwell" data-source="post: 6322892" data-attributes="member: 2525"><p>Uh no, I am responding to what you said, and that sounds like your excuse for not dealing with the points I made in response to you. Here are some quotes from you earlier in this thread:</p><p></p><p></p><p></p><p></p><p></p><p>So again, you've said it's a poorly explained purely metagamed impossible to predict ability. That is the premise you've built your rants on. If you didn't mean that, then perhaps you shouldn't have been arguing it all along.</p><p></p><p>However, the fact that it is a formation tactic was explained earlier, so it's not purely metagame as you have a good logical explanation for it. It's also not impossible to predict that creatures fighting in formation might fight better, and that was also explained earlier. </p><p></p><p>So, we're down to "I didn't expect a humanoid I know from prior editions would do this", which is a crappy position that has no strong basis from which to object to it on the level you're objecting to it. This is not bad design - formation tactics is something that has existed in D&D before, and in wargames, and in real life so I fail to see the poor design here. You appear to be complaining because it's "new and unexpected" from your own metagaming perspective of prior editions.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6322892, member: 2525"] Uh no, I am responding to what you said, and that sounds like your excuse for not dealing with the points I made in response to you. Here are some quotes from you earlier in this thread: So again, you've said it's a poorly explained purely metagamed impossible to predict ability. That is the premise you've built your rants on. If you didn't mean that, then perhaps you shouldn't have been arguing it all along. However, the fact that it is a formation tactic was explained earlier, so it's not purely metagame as you have a good logical explanation for it. It's also not impossible to predict that creatures fighting in formation might fight better, and that was also explained earlier. So, we're down to "I didn't expect a humanoid I know from prior editions would do this", which is a crappy position that has no strong basis from which to object to it on the level you're objecting to it. This is not bad design - formation tactics is something that has existed in D&D before, and in wargames, and in real life so I fail to see the poor design here. You appear to be complaining because it's "new and unexpected" from your own metagaming perspective of prior editions. [/QUOTE]
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