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5e Hobgoblin stat block
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<blockquote data-quote="Mistwell" data-source="post: 6322940" data-attributes="member: 2525"><p>No, it works best with formation ranks. You attack with your melee weapon when your target is having to deal with an ally of yours also next to them. That's part of formation fighting. It's a BIG part of it. Works even better with a polearm from rank 2, but works fine from rank 1, or even for your archer ranks once the front line has closed.</p><p></p><p></p><p></p><p>The harm to the foe doesn't come from two allies being next to each other - that helps defense rather than offense (and I think dragonshield kobolds have that one). No, for an offensive gain from formation fighting, the key is that your ally is next to your foe - on their other side even. It's the issue that your foe has to deal with something else and cannot defend as well against your attack.</p><p></p><p></p><p></p><p>It is a formation tactic, as I've explained above, and I keep claiming things which are true. Call me a liar again and we will get a moderator in here to judge it - and I suspect the guy who cannot go two responses in a row without calling the other one a liar is the one that will be on the short end of the stick on that issue. You really want to go there? Call me a liar again - I dare you.</p><p></p><p></p><p></p><p>The quotes do back up my former claims. If you didn't mean it to come across the way you did come across, perhaps you should try and explain your position better rather than just making it a personal attack.</p><p></p><p></p><p></p><p>I quoted the word impossible from you above. Are you denying you said it was an impossible-to-predict ability?</p><p></p><p></p><p></p><p>Why is that nuts, and why is that bad design? You don't like the damage they can do and now we're calling that a mental disease issue for the designers? Tone. The. Hyperbole. Down.</p><p></p><p></p><p></p><p>Yes because it's the hobgoblin that takes advantage of you being distracted by a foe attacking you. Makes sense to me. Same logic as sneak attack advantage, only expressed differently this time.</p><p></p><p></p><p></p><p>Again with the claim that, if it works different than you'd have it work, it's a mental problem for the author? It works at range because it's the distraction that is at play. It makes sense. It's the same sense as ranged sneak attacking.</p><p></p><p></p><p></p><p>They take ADVANTAGE of your distraction to do you more harm. It's an English word, not a mechanic.</p><p></p><p></p><p></p><p>So work to describe it as a DM, or leave it as a mystery for the players to figure out. As long as it does have an explanation, which is the distraction lets them take advantage of an opening to hit you where it hurts more, it works fine. They have special experience and training that lets them take advantage of such situations - others have suggested it's a sign they are commanders, and that works fine too.</p><p></p><p></p><p></p><p>This is just a repeat claim with a new item number on it - you don't like the damage done by it. Not really the quality of complaint you're making it out to be.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6322940, member: 2525"] No, it works best with formation ranks. You attack with your melee weapon when your target is having to deal with an ally of yours also next to them. That's part of formation fighting. It's a BIG part of it. Works even better with a polearm from rank 2, but works fine from rank 1, or even for your archer ranks once the front line has closed. The harm to the foe doesn't come from two allies being next to each other - that helps defense rather than offense (and I think dragonshield kobolds have that one). No, for an offensive gain from formation fighting, the key is that your ally is next to your foe - on their other side even. It's the issue that your foe has to deal with something else and cannot defend as well against your attack. It is a formation tactic, as I've explained above, and I keep claiming things which are true. Call me a liar again and we will get a moderator in here to judge it - and I suspect the guy who cannot go two responses in a row without calling the other one a liar is the one that will be on the short end of the stick on that issue. You really want to go there? Call me a liar again - I dare you. The quotes do back up my former claims. If you didn't mean it to come across the way you did come across, perhaps you should try and explain your position better rather than just making it a personal attack. I quoted the word impossible from you above. Are you denying you said it was an impossible-to-predict ability? Why is that nuts, and why is that bad design? You don't like the damage they can do and now we're calling that a mental disease issue for the designers? Tone. The. Hyperbole. Down. Yes because it's the hobgoblin that takes advantage of you being distracted by a foe attacking you. Makes sense to me. Same logic as sneak attack advantage, only expressed differently this time. Again with the claim that, if it works different than you'd have it work, it's a mental problem for the author? It works at range because it's the distraction that is at play. It makes sense. It's the same sense as ranged sneak attacking. They take ADVANTAGE of your distraction to do you more harm. It's an English word, not a mechanic. So work to describe it as a DM, or leave it as a mystery for the players to figure out. As long as it does have an explanation, which is the distraction lets them take advantage of an opening to hit you where it hurts more, it works fine. They have special experience and training that lets them take advantage of such situations - others have suggested it's a sign they are commanders, and that works fine too. This is just a repeat claim with a new item number on it - you don't like the damage done by it. Not really the quality of complaint you're making it out to be. [/QUOTE]
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