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5e Hobgoblin stat block
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<blockquote data-quote="Tazawa" data-source="post: 6323250" data-attributes="member: 11334"><p>I did another simulation with 4 2nd level adventurers vs. 2 hobgoblins and 4 goblins. The hobgoblins set up an ambush on a forested road. The hobgoblins were at the end of the road armed with their bows and the goblins were about 40' in front of them, two hidden in the bushes on each side of the road.</p><p></p><p>The first thing that happened was that the eagle-eyed elf wizard spotted the goblins hiding well before the party reached the ambush location. Figuring the party could easily deal with ambush if they were aware of it, I ignored this result.</p><p></p><p>I then moved the party forward and gave the hobgoblins and goblins a surprise round with the party in ideal ambush position. The hobgoblins focused their fire on the wizard. The wizard was hit once, despite getting half cover from standing behind the fighter. The goblins attacked and did some minor damage to the cleric and wizard.</p><p></p><p>I could have had the goblins remain hidden, but I couldn't ignore the fact that the wizard could see them any longer. Plus they're goblins! Not nearly as disciplined as hobgoblins.</p><p></p><p>In the second round, the hobgoblins hit the wizard one more time and almost killed him outright. He was only down for a moment though as the cleric healed him back up. The rogue and fighter both killed a goblin and the wizard missed with shocking grasp.</p><p></p><p>In the third round, the hobgoblins missed the still prone wizard. The cleric missed but rogue took out another goblin. The wizard cast sleep and took out a hobgoblin. The fighter charged the remaining hobgoblin and killed it with a single blow. At this point the combat was effectively over.</p><p></p><p>The hobgoblins fared better in this scenario but only after I put a lot of factors in their favour. Martial Advantage with a ranged weapon definitely gives an advantage to the hobgoblins, but it is hard to get consistently due to the fact that melee allies get taken out pretty quickly. Of course at higher levels (3rd or 4th maybe), 4 hobgoblins paired with an allied ogre could cause real havoc. That's not necessarily a bad thing. ;-)</p><p></p><p>Happy gaming!</p></blockquote><p></p>
[QUOTE="Tazawa, post: 6323250, member: 11334"] I did another simulation with 4 2nd level adventurers vs. 2 hobgoblins and 4 goblins. The hobgoblins set up an ambush on a forested road. The hobgoblins were at the end of the road armed with their bows and the goblins were about 40' in front of them, two hidden in the bushes on each side of the road. The first thing that happened was that the eagle-eyed elf wizard spotted the goblins hiding well before the party reached the ambush location. Figuring the party could easily deal with ambush if they were aware of it, I ignored this result. I then moved the party forward and gave the hobgoblins and goblins a surprise round with the party in ideal ambush position. The hobgoblins focused their fire on the wizard. The wizard was hit once, despite getting half cover from standing behind the fighter. The goblins attacked and did some minor damage to the cleric and wizard. I could have had the goblins remain hidden, but I couldn't ignore the fact that the wizard could see them any longer. Plus they're goblins! Not nearly as disciplined as hobgoblins. In the second round, the hobgoblins hit the wizard one more time and almost killed him outright. He was only down for a moment though as the cleric healed him back up. The rogue and fighter both killed a goblin and the wizard missed with shocking grasp. In the third round, the hobgoblins missed the still prone wizard. The cleric missed but rogue took out another goblin. The wizard cast sleep and took out a hobgoblin. The fighter charged the remaining hobgoblin and killed it with a single blow. At this point the combat was effectively over. The hobgoblins fared better in this scenario but only after I put a lot of factors in their favour. Martial Advantage with a ranged weapon definitely gives an advantage to the hobgoblins, but it is hard to get consistently due to the fact that melee allies get taken out pretty quickly. Of course at higher levels (3rd or 4th maybe), 4 hobgoblins paired with an allied ogre could cause real havoc. That's not necessarily a bad thing. ;-) Happy gaming! [/QUOTE]
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