Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Hobgoblin stat block
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6323849" data-attributes="member: 42582"><p>As SkidAce suggested, my mileage does vary.</p><p></p><p>I guess I also have some trouble working out what is happening in the fiction.</p><p></p><p>Here is a diagram- the hobgoblins are numbers, the PCs letters.</p><p></p><p>1 2 3</p><p>A B C</p><p></p><p>As I understand it, each of hobgoblins 1, 2 and 3 gets a very hefty damage buff against each of PCs A, B and C even if A, B and C are shield-using fighters or clerics armed with spears or swords and themselves fighting in a reasonably tight formation. It's not clear to me why.</p><p></p><p>If the hobgoblins outnumbered the defenders, I could understand it - the defenders are harried by the tight ranks of the hobgoblins. Or if the hobgoblins were getting a defensive buff, I could understand it - they have formed a shield wall. Or if the hobgoblins could push forward if two of the three hit, I could understand that too - they are maintaining their formation and driving the PCs back.</p><p></p><p>But why do they become such heavy hitters when they are in formation? How does the formation help them hit harder or more accurately, even when their allies in the formation are fighting their own opponents?</p><p></p><p>As I said, I don't quite understand it, and I don't like the vibe that it is a mistake to try and meet a hobgoblin phalanx by drawing up your own ranks. That seems somewhat counter-intuitive and definitely counter-genre.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6323849, member: 42582"] As SkidAce suggested, my mileage does vary. I guess I also have some trouble working out what is happening in the fiction. Here is a diagram- the hobgoblins are numbers, the PCs letters. 1 2 3 A B C As I understand it, each of hobgoblins 1, 2 and 3 gets a very hefty damage buff against each of PCs A, B and C even if A, B and C are shield-using fighters or clerics armed with spears or swords and themselves fighting in a reasonably tight formation. It's not clear to me why. If the hobgoblins outnumbered the defenders, I could understand it - the defenders are harried by the tight ranks of the hobgoblins. Or if the hobgoblins were getting a defensive buff, I could understand it - they have formed a shield wall. Or if the hobgoblins could push forward if two of the three hit, I could understand that too - they are maintaining their formation and driving the PCs back. But why do they become such heavy hitters when they are in formation? How does the formation help them hit harder or more accurately, even when their allies in the formation are fighting their own opponents? As I said, I don't quite understand it, and I don't like the vibe that it is a mistake to try and meet a hobgoblin phalanx by drawing up your own ranks. That seems somewhat counter-intuitive and definitely counter-genre. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Hobgoblin stat block
Top