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5e Hobgoblin stat block
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<blockquote data-quote="Jester David" data-source="post: 6325567" data-attributes="member: 37579"><p>Ran five more playtests. One more with everyone being unaware and the hobgoblins in melee, one more ambush, and three with a hobgoblin acting as an archer.</p><p></p><p>Summarizing, in most fights the hobgoblins managed to knock at least one PC unconscious. One fight the PCs were just injured. This was the middle archer fighter, where one one hobgoblin can get advantage, which greatly reduces the chances of dropping a PC. Generally, only one hobgoblin would hit each round. An archer might work better with 2 or so goblins, but those will be even easier to dispatch. </p><p></p><p>There was a death, but it was the result of a crit, which is non-representational. Even if the damage was only 1d6 it would kill most characters in a crit. At level one, crits will always be dangerous. Of course, in that fight three characters went before the hobgoblin; if either the fighter or the rogue had hit they'd probably have killed the hobgoblin and the crit would just be an injury.</p><p></p><p>So nine fights and only three deaths. The death ration has dropped from 1:2 to 1:3. And if I ran more to reduce the influence of the untimely crit it should easily drop father. And had I played an earlier fight smarter, the rogue would have lived and the ratio would drop even lower.</p><p></p><p>Excluding the exceptions, I can see an average of one death every eight or nine fights. </p><p></p><p>Of course, I'm assuming two hobgoblins is a fair fight.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6325567, member: 37579"] Ran five more playtests. One more with everyone being unaware and the hobgoblins in melee, one more ambush, and three with a hobgoblin acting as an archer. Summarizing, in most fights the hobgoblins managed to knock at least one PC unconscious. One fight the PCs were just injured. This was the middle archer fighter, where one one hobgoblin can get advantage, which greatly reduces the chances of dropping a PC. Generally, only one hobgoblin would hit each round. An archer might work better with 2 or so goblins, but those will be even easier to dispatch. There was a death, but it was the result of a crit, which is non-representational. Even if the damage was only 1d6 it would kill most characters in a crit. At level one, crits will always be dangerous. Of course, in that fight three characters went before the hobgoblin; if either the fighter or the rogue had hit they'd probably have killed the hobgoblin and the crit would just be an injury. So nine fights and only three deaths. The death ration has dropped from 1:2 to 1:3. And if I ran more to reduce the influence of the untimely crit it should easily drop father. And had I played an earlier fight smarter, the rogue would have lived and the ratio would drop even lower. Excluding the exceptions, I can see an average of one death every eight or nine fights. Of course, I'm assuming two hobgoblins is a fair fight. [/QUOTE]
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