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5e homebrew races- Goblin, Hobgoblin, Lizardfolk, Bullywug, and Yuan-Ti
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<blockquote data-quote="Jediking" data-source="post: 6871180" data-attributes="member: 6803126"><p>First off, big thanks for the feedback.</p><p> Absolutely not. I looked at the races you made, and think we both have the same kind of idea of [roughly] what the "points" are and how they can be applied. I don't think Weapon Training is great for racial options. It can make sense for lore/background, and from how I've judged it, Weapon Training (ex. Elven/Drow/Dwarven) is ~about equal~ to a Skill or Cantrip <strong>as far as the current races are balanced</strong>. But you are right; the racial options that get the Weapon Training usually get the weapon proficiency anyways from their class choice per synergy, or at least it doesn't matter much. My issue was giving much more to the Goblin or Hobgoblins were that it might give <em>too many</em> active racial traits.</p><p></p><p>For the Goblin, I think that Fleeing Instinct (opportunity attacks are at disadv.) could be really powerful, so the Weapon Training being underpowered will help balance it.</p><p> </p><p></p><p>For the Hobgoblin, I really wanted to include the Weapon Training to fit with the race and it's military background. I was almost trying to make the Hobgoblin as to the Human and Half-Orc, compared to the Half-Elf is to Human and Elf. So the Hobgoblin gets a couple choices (+1 ability and any skill) to help be a bit more versatile, but the race is still synergizes best as a Martial class and I'm ok with that (to a point). I couldn't really think of a way to make them decent at ranged fighting and I think there is more support for Dex (and ranged) races than Strength (and melee), so I just chose melee over everything. Please let me know if you have any ideas!</p><p></p><p>With Martial Advantage, the Hobgoblin has to both hit with a melee attack and have the ally within 5 ft. It might not work great, as it might be a bit overpowered or useless if people use Flanking, but as I focused on melee and saw the MM race it stuck.</p><p></p><p>But 5e does a great job of no need an optimized character to work, and if a player really wanted to make a Yuan-Ti Barbarian, they'd still be able to do well. But I want to be able to make these races balanced and not pigeon-holed. As you mentioned, the Half-Orc is probably the worst candidate for this, but the PHB races do a pretty good job overall of being able to mix any race with any class and get a solid character.</p></blockquote><p></p>
[QUOTE="Jediking, post: 6871180, member: 6803126"] First off, big thanks for the feedback. Absolutely not. I looked at the races you made, and think we both have the same kind of idea of [roughly] what the "points" are and how they can be applied. I don't think Weapon Training is great for racial options. It can make sense for lore/background, and from how I've judged it, Weapon Training (ex. Elven/Drow/Dwarven) is ~about equal~ to a Skill or Cantrip [B]as far as the current races are balanced[/B]. But you are right; the racial options that get the Weapon Training usually get the weapon proficiency anyways from their class choice per synergy, or at least it doesn't matter much. My issue was giving much more to the Goblin or Hobgoblins were that it might give [I]too many[/I] active racial traits. For the Goblin, I think that Fleeing Instinct (opportunity attacks are at disadv.) could be really powerful, so the Weapon Training being underpowered will help balance it. For the Hobgoblin, I really wanted to include the Weapon Training to fit with the race and it's military background. I was almost trying to make the Hobgoblin as to the Human and Half-Orc, compared to the Half-Elf is to Human and Elf. So the Hobgoblin gets a couple choices (+1 ability and any skill) to help be a bit more versatile, but the race is still synergizes best as a Martial class and I'm ok with that (to a point). I couldn't really think of a way to make them decent at ranged fighting and I think there is more support for Dex (and ranged) races than Strength (and melee), so I just chose melee over everything. Please let me know if you have any ideas! With Martial Advantage, the Hobgoblin has to both hit with a melee attack and have the ally within 5 ft. It might not work great, as it might be a bit overpowered or useless if people use Flanking, but as I focused on melee and saw the MM race it stuck. But 5e does a great job of no need an optimized character to work, and if a player really wanted to make a Yuan-Ti Barbarian, they'd still be able to do well. But I want to be able to make these races balanced and not pigeon-holed. As you mentioned, the Half-Orc is probably the worst candidate for this, but the PHB races do a pretty good job overall of being able to mix any race with any class and get a solid character. [/QUOTE]
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5e homebrew races- Goblin, Hobgoblin, Lizardfolk, Bullywug, and Yuan-Ti
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