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5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy
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<blockquote data-quote="GreenTengu" data-source="post: 6928744" data-attributes="member: 6777454"><p>I think you may be looking at things entirely backwards there. The classes are fundamentally just sets of abilities. You can use the class without remotely incorporating every single bit of fluff ever written about it in any published book ever. It really doesn't much matter how or why one setting says the abilities a class has works, you are free to rewrite all of that. All that matters is if the raw crunch of the class, the way it functions and to an extent what the abilities are said to do, that really cannot be changed without major issues.</p><p></p><p>The question is simply which classes have the ability sets that most closely match what you imagine the denizens of the world using. You can even change the name! Who cares what they are called and what the finer details of their society structures and rituals and power source is stated to be in some other alien dimension. The fact that your world has no deities already demonstrates without question that this is not taking place anywhere in the D&D cosmology, so then nothing about magic is set is stone and all fluff excuses for a class's abilities should be entirely rewritten.</p><p></p><p></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Hnn.. The fact that you seem to have put way too much thought into this, the fact that you are even aware of 4chan and those that have fetish for hermaphrodite reptillian/draconian things at all... well, that you would write this... your guilty mind is pretty clear.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">From a purely natural, objective outsider approaching the idea... one just says "Kobolds have no natural gender, when it comes to breeding they are able to serve either role meaning that any two random Kobolds are able to produce a whole formidable tribe hidden away in unexpected places in a matter of decades."</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">The idea that if someone tries to wipe them out and somehow misses only two... or somehow only two sneak past guard and set themselves up in some cave or sewer or other place people never go or think about could cause a whole infestation of them somewhere and it is really hard to get rid of them because, again, you miss two and the next generation is going to have to deal with another whole tribe "invading" from within your own city.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Of course, you could make it even more dangerous than that... "Even though Kobolds are generally universally thought of as male lacking the typical female identifying features, they are in fact all female. Kobolds reproduce asexually and even one Kobold is capable of laying a dozen viable eggs every year. As they reach sexual maturity within 5 years, a lone Kobold can soon spawn and entire tribe."</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Also... the fact that you spelled Orc with a "k" and you feel the need to include Rat-people simply because it "feels right" without seemingly having any sort of unique role for them to play (if you expand Kobold roles, it is hard to see what you even do with Ratpeople), it is rather clear where a lot of your background and inspiration comes from.</span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6928744, member: 6777454"] I think you may be looking at things entirely backwards there. The classes are fundamentally just sets of abilities. You can use the class without remotely incorporating every single bit of fluff ever written about it in any published book ever. It really doesn't much matter how or why one setting says the abilities a class has works, you are free to rewrite all of that. All that matters is if the raw crunch of the class, the way it functions and to an extent what the abilities are said to do, that really cannot be changed without major issues. The question is simply which classes have the ability sets that most closely match what you imagine the denizens of the world using. You can even change the name! Who cares what they are called and what the finer details of their society structures and rituals and power source is stated to be in some other alien dimension. The fact that your world has no deities already demonstrates without question that this is not taking place anywhere in the D&D cosmology, so then nothing about magic is set is stone and all fluff excuses for a class's abilities should be entirely rewritten. [FONT=Verdana][/FONT][FONT=Verdana] Hnn.. The fact that you seem to have put way too much thought into this, the fact that you are even aware of 4chan and those that have fetish for hermaphrodite reptillian/draconian things at all... well, that you would write this... your guilty mind is pretty clear. From a purely natural, objective outsider approaching the idea... one just says "Kobolds have no natural gender, when it comes to breeding they are able to serve either role meaning that any two random Kobolds are able to produce a whole formidable tribe hidden away in unexpected places in a matter of decades." The idea that if someone tries to wipe them out and somehow misses only two... or somehow only two sneak past guard and set themselves up in some cave or sewer or other place people never go or think about could cause a whole infestation of them somewhere and it is really hard to get rid of them because, again, you miss two and the next generation is going to have to deal with another whole tribe "invading" from within your own city. Of course, you could make it even more dangerous than that... "Even though Kobolds are generally universally thought of as male lacking the typical female identifying features, they are in fact all female. Kobolds reproduce asexually and even one Kobold is capable of laying a dozen viable eggs every year. As they reach sexual maturity within 5 years, a lone Kobold can soon spawn and entire tribe." Also... the fact that you spelled Orc with a "k" and you feel the need to include Rat-people simply because it "feels right" without seemingly having any sort of unique role for them to play (if you expand Kobold roles, it is hard to see what you even do with Ratpeople), it is rather clear where a lot of your background and inspiration comes from. [/FONT] [/QUOTE]
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