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5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy
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<blockquote data-quote="Chaosmancer" data-source="post: 6932241" data-attributes="member: 6801228"><p>Not a problem, didn't have a lot of time, so I read as much as the gazeteer as I could and I'm throwing down some responses, but I've got a Roll20 game starting soon.</p><p></p><p></p><p></p><p></p><p></p><p>I saw this paragraph and thought, "okay, kind of cool idea" and then read the gazeteer was wasn't as impressed. </p><p></p><p>If having them is an indication of their fallen state, they should be dragons, but instead they look so much like humans it's wrong or embarrassing, that could be a cool angle to play with. But you're kind of ambivalent. I think you could lose the reptile breasts without any impact to the story you're trying to tell, they just don't seem to be serving enough of a purpose. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I get avoiding monocultures (though personally I have no problem presenting a monoculture and then chipping away at it in practice), but not exactly what I was trying to get at.</p><p></p><p>In my world of Arista the Yuan-Ti have an their entire religion based around the idea of ritualistic cannibalism. It isn't evil, it isn't even done to the unwilling. In fact, consuming an unwilling individual is seen as a great shame. They aren't evil or good, they believe in reviving their overdiety, remaking the world anew and achieving perfection and harmony in "wholeness" instead of the fractured reality they have now. They exist, their empire exists, I have no need for players to play any Yuan-Ti though. If someone really, really wanted to I could see about making it work, but I'm not going to offer it. Same with Drow, I reworked the origins and motivations of Drow completely. Lolth isn't evil as much as she is a media represented paranoid schizophrenic. She is insane, what effects does having an insane goddess have on a culture. I figured they have the backstabbing and plotting that they normally have, but it is less "because evil" and more a ongoing "gentleman's game" (Ah, I see you poisoned my tea, a wonderful vintage. Did you enjoy the poison on the fork? Oh yes, quite a good attempt that was my friend) Think Addams family. </p><p></p><p>The point is, both of these cultures exist, but I feel no desire to make them easily accessible to the players. The players will get more enjoyment I think out of encountering these strange cultures than in trying to emulate them .</p><p></p><p></p><p></p><p></p><p>To not having anyone to play with, my best advice is to try out Roll20 or something similiar. They aren't the absolute best, but they are good enough for the people who enjoy using them. I'm growing to tolerate it with this group I was invited to and we are having a blast.</p><p></p><p>As to being no good at DMing, I doubt it is anything that practice couldn't fix. I was terrible, now everyone says I'm amazing (I figure I'm mediocre but what do I know)</p><p></p><p>And out of time. Can't be late to this party, we've got massive inter-party conflict to ride out</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6932241, member: 6801228"] Not a problem, didn't have a lot of time, so I read as much as the gazeteer as I could and I'm throwing down some responses, but I've got a Roll20 game starting soon. [B][/B] I saw this paragraph and thought, "okay, kind of cool idea" and then read the gazeteer was wasn't as impressed. If having them is an indication of their fallen state, they should be dragons, but instead they look so much like humans it's wrong or embarrassing, that could be a cool angle to play with. But you're kind of ambivalent. I think you could lose the reptile breasts without any impact to the story you're trying to tell, they just don't seem to be serving enough of a purpose. [B][/B] I get avoiding monocultures (though personally I have no problem presenting a monoculture and then chipping away at it in practice), but not exactly what I was trying to get at. In my world of Arista the Yuan-Ti have an their entire religion based around the idea of ritualistic cannibalism. It isn't evil, it isn't even done to the unwilling. In fact, consuming an unwilling individual is seen as a great shame. They aren't evil or good, they believe in reviving their overdiety, remaking the world anew and achieving perfection and harmony in "wholeness" instead of the fractured reality they have now. They exist, their empire exists, I have no need for players to play any Yuan-Ti though. If someone really, really wanted to I could see about making it work, but I'm not going to offer it. Same with Drow, I reworked the origins and motivations of Drow completely. Lolth isn't evil as much as she is a media represented paranoid schizophrenic. She is insane, what effects does having an insane goddess have on a culture. I figured they have the backstabbing and plotting that they normally have, but it is less "because evil" and more a ongoing "gentleman's game" (Ah, I see you poisoned my tea, a wonderful vintage. Did you enjoy the poison on the fork? Oh yes, quite a good attempt that was my friend) Think Addams family. The point is, both of these cultures exist, but I feel no desire to make them easily accessible to the players. The players will get more enjoyment I think out of encountering these strange cultures than in trying to emulate them . [B][/B] To not having anyone to play with, my best advice is to try out Roll20 or something similiar. They aren't the absolute best, but they are good enough for the people who enjoy using them. I'm growing to tolerate it with this group I was invited to and we are having a blast. As to being no good at DMing, I doubt it is anything that practice couldn't fix. I was terrible, now everyone says I'm amazing (I figure I'm mediocre but what do I know) And out of time. Can't be late to this party, we've got massive inter-party conflict to ride out [/QUOTE]
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